47 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 5.5 hrs on record (4.6 hrs at review time)
Posted: 1 Nov, 2016 @ 10:25pm

Sky Break does so many things right, it's easy to be tricked into thinking there's depth to the game. The graphics are great, the story sounds interesting, there's shooting and pets and crafting and skills to level up and exploration and a sky fortress... but none of these things really extend beyond their superficial appearance.

To elaborate on each of those points:

  • Story: There's 8 journals, 2 screenshot & text-based cutscenes, and a few lines of monologue from the character. That's approximately 20 paragraphs of story total.
  • Shooting: The shooting is alright to begin with, but you only get the one weapon & several advanced ammo types that have to be crafted. It starts to feel repetitive after 10 minutes.
  • Pets: You can hack downed enemies and keep them as pets. You can even spend points to increase their stats! (though it doesn't feel like the stats do much) The AI pathfinding is awful though, and most of the time the pets will be stuck on something and unable to fight for you, or just unwilling to fight because they can't see the enemy.
  • Crafting: All but one crafted item is a boring old consumable - ammo, health, etc. The one non-boring item lets you mine crystals to increase the size of your pet army up to 4 slots. I was hoping for a tech tree like Subnautica, but what I got was just several variations on "Plant + Mucus = Ammo"
  • Skills: More inventory space is nice in the beginning, but about half way through the game there was nothing else worth spending points on
  • Exploration: Scan environment, identify nearest unknown waypoint, run in that direction for 5 minutes, activate the waypoint, repeat for 5 hours.
  • Sky Fortress: This really feels like a missed opportunity - it could convey story through distress calls or emails, itcould have a zoo of all the Mechas and plant species you collected, but there's hardly any of that. It's mostly just a chest to dump items in, a free healing station and a station to take you between islands.
  • Graphics: The graphics are actually quite nice. The environmental detail gets quite repetitive, but that wouldn't be as obvious if there was enough substance to the gameplay to distract from it.

Overall, it was 1 hour of fun, 4 hours of grind, and an unsatisfying ending. I'm not unhappy with the game, just disappointed that it didn't live up to its potential.
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