3 people found this review helpful
2
Not Recommended
0.0 hrs last two weeks / 5.6 hrs on record
Posted: 4 Dec, 2023 @ 9:37am
Updated: 4 Dec, 2023 @ 9:40am

Into the Radius is an unfinished unpolished gem with lots of room for potential in its sequel.

Settings:
  • Played on Realistic
  • Initially played with real body; turned off much later due to awkward interactions
  • Seated mode (standing can be very taxing since a mission takes HOURS (in a good way))
  • Virtual stock (Aim is incredibly shakey without it; still not great but)
  • On Valve Index

Notes:
  • Exposition is heavy handed and really linear at first, but it quickly goes away
  • Lots of cool features like your safe zone actually being a safe zone and properly persisting every item between loads
  • Staying calm under pressure is very rewarded especially with how scary even basic combat can be
  • The potential here is phenomenal; good takes on STALKER's base ideas with enemy design and atmosphere

Cons:
  • Gun cleaning is super cool but putting it into the vice to clean it is extremely wonky
  • Index controls aren't spectacular and require a bit of getting used to, but ultimately I think they're pretty decent for what they are
  • Zero human presence; there are pseudohumans, but they don't fill the same niche that other stalkers do in STALKER. World feels super empty, and I can't care for the lore because of it
  • Managing items is a bit weird with the backpack system. Makes it hard to actually grab things unless you stay super organized and be very careful, which makes sense, but it becomes that much more of a chore.
  • Opening drawers and cabinets is incredibly unintuitive and feels awful
  • Dropping things can fall into the world if dropped at certain spots
  • If your head turns, your body turns. This results in me looking where my gun is to grab my gun, but not grabbing it because my body turns with my head turning. This would be okay if the grab region was large, but it isn't, so there's a lot of moments where the immersion is ruined because you get surprised by an enemy but you cant grab your gun because you simply don't remember exactly where you need to grab to grab the gun.
  • In seated mode, if you play in a chair with armrests (aka most computer chairs), accessing your pistol and your map is troubling, since the armrests block where you need to grab them from.

Conclusion:
At a certain point, I just got tired of the game's annoying issues with VR that impact my experience. There's a sequel coming out in 2024, and I think everyone who was interested in this game should check that out instead.
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Developer response:
kkruglov  [developer] Posted: 11 Dec, 2023 @ 5:11am
Thank you for sharing your list of cons and overall impressions of ITR, explorer! You've got a good eye for things, so we'd love it if you decided to join us for Early Access when ITR2 launches.
1 Comments
blake++ 11 Dec, 2023 @ 5:13am 
@kkruglov I'll definitely be picking it up and will do my best to offer feedback. Thanks for the kind words!