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Recommended
0.0 hrs last two weeks / 34.8 hrs on record (18.4 hrs at review time)
Posted: 8 Sep, 2020 @ 12:22pm
Updated: 1 May, 2021 @ 8:55pm

Early Access Review
ULTRAKILL. Devil May Quake. Need I say more?
...
Well, that would probably be a good idea.

ULTRAKILL is a hardcore super-fast FPS somewhat similar to Doom Eternal. It focuses on very fast gameplay, twitch shooting, good aim, weapon combos, etc. ULTRAKILL leans more into the combo system though, by literally including a DMC-esque combo meter, for doing specific tech and tricks.
It will feature 3 total acts, a prelude which is playable in the demo, and three ultra-difficult side bosses, and a infinite wave-based mode called Cybergrind. At the time of writing, the Prelude, Act 1, and one ultra-difficult boss is available. Getting a "Perfect" rank on all of these levels, as well as getting all secrets and doing all challenges took me 18 hours.

MOVEMENT
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Coming from a background of bunnyhop, I can say that I very much enjoyed this game's movement. You have a jump, 3 consecutive walljumps, three rechargeable dashes, explosion boost mechanics, ground pound, and tech for all of these moves that adds complexity to the gorgeous movement system.
And the best part? It's all intentional by the dev. Yes, hidden tech to exploit the movement system is encouraged by the dev (to a degree of course, he'll probably patch something that breaks the whole game).
There's a ton of nuance here, and it all feels so good to work with. I'd consider it better than Doom Eternal's movement system.

GUNPLAY
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All the guns and fists (no I will NOT explain) work together in harmony to encourage you to swap weapons all the time during combat to avoid waiting for cooldowns. It's similar to Doom Eternal (this review will feature a lot of Doom Eternal comparisons), but in this game you have unlimited ammo.
There are alternate weapons, alternate fire modes, alternate weapon modes, and they all manage to feel unique and purposeful while remaining simple, which is NOT an easy feat by any means.
I wish I had more to say, but they're just really good. My only complaint would be that the nailgun really just isn't as useful as the other weapons, but I still find myself using it quite a bit.

MAP DESIGN
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It's really solid. Lots of tight arenas encouraging you to soak up that sweet blood and absolutely eviscerate your enemies. Sometimes it opens up, other times it closes up. It's a varied combat experience, that along with the movement, allows for a lot of player experimentation and freedom. No complaints.

MUSIC
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Hakita (the developer) has some stellar taste in music. ULTRAKILL is populated by breakcore beats, blending together with a mix of heavy metal, classical, and noise music. I'm no music expert, so just look up the soundtrack and take a listen for yourself if you're smarter than me.
But needless to say, it sounds ♥♥♥♥♥♥♥ amazing. It's really well done and varied without losing its cohesive style. It complements the combat perfectly.
My only complaint is that it's still not on Spotify. What the ♥♥♥♥ Hakita?

STORY
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Mankind? Dead.
Blood? Fuel.
Hell? Full.
For ULTRAKILL, that's all you really need to know. As you go along, there's more lore to uncover, mostly given through text-based terminals and scraps of dialogue from bosses. However, it takes a backseat to the actual game. No cutscenes at all here, unlike Doom Eternal. It's a "there if you want it" type thing, and I am all here for it.

MISC
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ULTRAKILL is packed with tons of easter eggs and secrets that make it a joy to play through, as well as secret missions which literally (extremely light spoiler talking about the nature of secret missions) are just missions that are genre-shifts. For example, one is a horror mission.

There are hidden extra bosses, jokes, secret goodies, etc. Exploring these tight arenas feels really rewarding.

There are plenty of settings to fine tune the game to your liking, including HUD customization, weapon position changing, PlayStation graphics sliders, etc.

CONCLUSION
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For an early access game, ULTRAKILL is jam-packed with so much amazing stuff that you'll be craving the next update by the time you're finished. Well worth the $20 already.
Play the demo. I won't need to tell you to buy the game, cuz you'll already do it after playing that demo.
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1 Comments
blake++ 24 Dec, 2023 @ 8:23am 
Updates continue to be fire. Cannot recommend this game enough.