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- The variety of weather affecting hordes as well as riding terrain is really cool.
- Visuals are great; Decent animations; fighting looks satisfying
Cons
- Low replay value IMO. I can't see myself ever replaying this.
- Music often keeps playing even when it isn't applicable to what's happening on screen
- Soundtrack can be overbearing; otherwise it's just okay. Sarah's Theme is pretty great
- Unskippable 20 second intro company logo sequence
- There's a reoccurring quest where you can go save a survivor, and the survivor has a unique model. They re-use that model 8 times
- Strange lag during the final big mission. Wasn't present anywhere else throughout the game. Also a bug with the boss fight, where it requires you to press F to fight off the boss, but that also turns off/on your flashlight, so it's totally immersion breaking. Also the "freaks don't kill unarmed women" line is just suuuper lame. And also totally inaccurate.
- Driving on M&K is odd but still very decent. Takes some getting used to
- Deacon LOVES the idea of killing all these bad people, to the point of where I think he's almost aroused by the idea. It's a bit off-putting at times. Dunno if this is intentional
- The ammo system is mildly confusing, to the point where I had to look it up; enemies have to use the same weapon as you in order for you to loot their ammo
- Used https://mapgenie.io/days-gone/maps/oregon and https://www.reddit.com/r/DaysGone/comments/q3cvp0/list_of_which_hordes_spawn_when_and_how_large/ for figuring out hordes before we're allowed to clear them.
- Endgame weapons are beastly
- After playing on Survival 2, I can't imagine this game with fast travel. It feels like it was intended to be played without it.