2 people found this review helpful
Recommended
0.0 hrs last two weeks / 22.1 hrs on record
Posted: 16 Oct, 2024 @ 5:06pm
Updated: 16 Oct, 2024 @ 5:07pm

Bomb Rush Cyberfunk is a fantastic 3D platformer with incredible style and flow, but it fails to expand enough on its systems to satisfy gameplay beyond completion.
9 hours to beat the final boss, 20.7 for 100%.


Settings
  • Used Dualshock Edge controller
  • VSync ON, turning it OFF causes UI glitches

Pros
  • Game feels extremely fluid but tight. Movement feels amazing once you get going
  • Music is phenomenal and perfectly fitting for the game. Some songs can definitely wear on you though (HAIR DUN NAILS DUN)
  • Boss battles are impeccable (except like one). The verticality of fights and the ability for more skilled players to kill a boss faster while providing a greater challenge is amazing.
  • Different levels provide different experiences and feel mostly unique to one another, and the world and lore are decently interesting
  • The progression of tagging into combo challenges is sick and super clever
  • Story gets deliciously dark while still keeping somewhat upbeat. It's nothing mindblowing when it's all said and done but it's a cool accompaniment to the gameplay
  • Dream sequences help shake up the environment and provide opportunities for weirder geometry
  • Shortcuts and fast travel opening up via exploration is really awesome
  • Hitting big combos is relatively easy (once you understand the ins and outs of the movement) but can require some planning; it's fun to plan out a vague route and then execute it
  • Forcing the player to switch outfits to lose heat is a good way to make players utilize the different outfits and change up their look. Nice touch
  • SD cards allowing you to complete maps more easily and find remaining tags is really cool without ruining the challenge of finding stuff

Cons
  • The movement and combo systems are not mechanically deep and challenging enough to make playing more after 100% worthwhile. It's too easy to continue combos forever and just never drop them once you're good enough, and there's no point to go for super high scores other than to just do it. Mods can help remedy this but the issue feels a bit more fundamental.
  • The progression of difficulty across the main story feels really bad. Some crew battles are extremely easy while others are moderately difficult (ex. The Mall crew battle)
  • I feel like some of the aspects of the movement and fighting system to be unintuitive; for example, I didn't learn about jumping after attacking being so good until I read this Steam guide AFTER I already beat the final boss. There's a lot of stuff the game doesn't tell you (to its detriment), so reading this once you hit post-game is an extremely good idea.
  • There is genuinely no point to respraying tags. The point value is worthless for combos and police are enough of a nuisance to make you never want to tag anything you don't have to
  • The taxi, dancepad, and heat mechanics get annoying post-game since the same cutscenes repeat EVERY TIME
  • No retry button for post-game challenges like beating high-scores, which are usually combo gauntlets where if you mess up once you need to restart. Instead you have to run all the way back to the NPC to restart the challenge.
  • No tracker for post-game side quests. A tracker would greatly assist in letting the player keep track of what you haven't done and where.
  • No final score preview for when the game asks you to hit 16 million point combos that take 10 minutes per attempt. What.
  • You have to use dancepads in order for them to stay on your phone's map, which is dumb and arbitrary
  • I wish you could "defeat" the waves of cops instead of having to switch outfits, so that way combat is encouraged and has potential rewards instead of just "find bathroom" every time
  • Characters like Escher or the Lieutenant are underutilized and don't really get time to flesh out their characters
  • Typos in dialogue subtitles. Happens in a main story cutscene in the first hour of the game (and more over the course of the game)
  • Game does not have integrated support for Dualshock Edge at the moment. Had to use Steam Input; I personally experienced a LOT of trouble getting this working (took an hour), and I still don't understand why it started working. This could be an issue with Steam Input, but it'd be nice to have official support for Dualshock Edge. This resulted in some binds
  • In the first bossfight vs DJ Cyber, you can get stunlocked into death by his continual attacks

Cons
If you're going for 100% specifically, these are cons related to that.
  • Flying Rats Begone is an extremely unintuitive achievement with an absurd immersion-breaking solution.
  • State of the art (Cover an entire stage with unique graffiti) and Photo Generic (Take 17 unique photos of this penguin hidden in multiple maps) are annoying to do
  • For 100%ers, there is no true percentage tracker. Not everything is tracked as unlocked or not (such as characters) so you have to reference guides to make sure you have EVERYTHING.
  • Even if you scrape each map from top to bottom when getting 100%, some things are still near impossible to find and require a guide. Some things are hidden so stupidly crazy that it's shocking. Most of the collectibles aren't like this, it's just a final few. And using the guide is in itself annoying since you have to recheck everything unless you remember exactly what you have or haven't gotten.

Mods
Must Have Mods
Post-Game Mods

Conclusion
Like I said, Bomb Rush Cyberfunk is an immensely satisfying and fun game. It feels extremely natural and fun to play, and it is dripping with pure atmosphere and swag. The soundtrack is amazing, the levels are unique, and the world is interesting. With no prior experience with any JSR games, I had a blast with BRC and can say it's one of my favorite games. But it's also something I can't see myself ever really playing for JUST the movement or just the levels. The post-game experience is just so lackluster and the systems are so lacking in depth that it's not something I see myself coming back to. However, I think everyone should play Bomb Rush Cyberfunk at LEAST once. I had a lot of fun with it and I'll keep on jamming to the music for a long time. Buy on sale.
Was this review helpful? Yes No Funny Award