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Recommended
0.0 hrs last two weeks / 6.5 hrs on record
Posted: 22 Sep, 2024 @ 2:55pm

Lorn's Lure is a wonderful exploratory parkour experience with a few odd missteps.

Settings
  • Changed max FPS to 180
  • Changed gamma to 30%

Pros
  • Movement is overall really solid, flowy, and floaty. Feels sorta like Titanfall 2? I think?
  • Lots of smart mechanics and features that make the climbing feel freeform but you never feel truly lost
  • Optional collectibles are preceded by challenges that require genuine thought most of the time
  • Base game keeps a decent skill progression (until the very end) to where you never feel like you're truly out of your league
  • The fall system is good; you can't fall too fast or you'll instantly restart unless you have tools to cancel out your momentum. It stops catastrophic falls from happening but still allows you to lose a decent amount of progress, resulting in a good challenge. Most of the time the system works well, but sometimes it doesn't.
  • Integrated buttons to disable UI features on the fly to better soak up the environment
  • Chapter 3 is the best chapter in the game. Each chapter is great and has its own feel and challenges, but chapter 3 totally shook up the game for me in very many interesting ways. It's simultaneously open-ended and totally claustrophic, and I love it.
  • Sometimes you are required to go back to places you've been before, but the game makes this easier by introducing lifts to save you the trouble of going back manually.
  • Each chapter introduces new things that kept gameplay feeling fresh (except the final chapter).
  • Dev is very open to feedback and is actively working to address issues post-launch

Cons
  • The last chapter sucks hard due to issues with unclear design and introducing a new mechanic at the last minute without giving the player enough challenges beforehand, while being extraordinarily difficult and time based. It'll take you way more time than it should to clear it. The dev is aware and is looking to change it.
  • Cutscenes are amateurish. Both the camerawork and animations are severely lacking and could use some work. It can take you out of the immersion.
  • I have zero clue what the ♥♥♥♥ this game is trying to say. Zero idea.
  • You can abuse the hell out of a dash mechanic. Going UP slopes regains your stamina so you can just forever dash into an upward slope and infinitely gain height. I could only majorly abuse this a couple of times, but each time it felt dumb.
  • You can hide the UI, but the UI is essential for the game. A more subtle UI option would be beneficial to allow one to still play the game but to not have the huge crosshair on their screen at all times.
  • You can change the gamma, but there's no reference image to tell you what the game should look like. I have no clue if the gamma I played at was the look intended by the developer.
  • 100%ing this game with all the collectibles, optional dialogue, and 30 minute deathless runs of each chapter genuinely seems like a nightmare. Would take you hundreds of hours probably.
  • Chapter 4 overstays its welcome and drags on for too long.
  • Low replayability. A lot of each chapter is walking and slower paced exploration, so I don't see myself really replaying this like I would Celeste. A game doesn't NEED to be super replayable and I don't think this one needs to be, but some people really care about that.
  • There's a bug in one cutscene where it just loops and loops. I think it's an intentional design choice but the way it's done is so unclear as to it's purpose.
  • Doing precise falls can be awkward.

Notes
I only completed the base game and mainly went for story completion; I occasionally got collectibles if I could figure out a solution, but it wasn't something I focused on.

Conclusion
Lorn's Lure is an extremely well built 3D platformer with a lot of cool exploration. Besides some missteps that'll likely be fixed soon (and some that won't), I can safely say to pick this one up and you'll have a lot of fun exploring and doing cool stuff. You should definitely look out for this developer's future titles. Was genuinely a lot of fun and very impressive for their third title..
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