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Not Recommended
0.0 hrs last two weeks / 1.9 hrs on record
Posted: 20 Jan @ 10:47am
Updated: 20 Jan @ 10:47am

FEAR, past its phenomenal first impression, is a game I grew bored of quite quickly.

Notes
  • I have never played any FEAR game, only heard great things about them (s/o Raycevick)
  • I did not finish the game (see playtime)
  • I review games as I experience them: in the present from my personal viewpoint weighed up against other games I've played up until this point. No bonus points for being old
  • Did everything in this guide EXCEPT for enabling EAX without sound card (too much work).
Settings
  • Extreme Difficulty
  • 100 FOV
  • 120 FPS
  • Hold to Crouch
Pros
  • Combat feels incredibly dynamic; AI constantly flank you and I find myself using audio cues to figure out if a combatant is dead. It feels very grounded and realistic
  • Slow motion is actually extremely useful and feels good to use. It doesn't make the combat too easy (most other games (old and new) with slo-mo I've played tend to make the combat too easy)
  • Very cool premise; I like the idea of some malicious force taking over a military unit
  • Cutscenes still look decent; animations can be iffy but it's not bad
  • Graphics are still very good
  • Horror and atmosphere itself is pretty good
  • Though the missions are quite linear, the game makes sure to reward you for paying attention to smaller details
  • There are options to skip story sequences AND you can disable headbobbing; very nice QoL features
Cons
  • The core gameplay loop quickly grew quite stale
  • Medkits are WAY too abundant; there's so many that it feels fourth-wall breaking
  • Checkpoints can be few and far between. Quicksave every once in a while
  • Sensitivity slider doesn't go as high or as low as it should
  • No option to hold ADS instead of toggle
  • Mouse smoothing is enabled by default
In conclusion, while FEAR has extremely impressive elements, the core gameplay loop wasn't something that I found all that exciting. In today's era of mechanically deep & technically impressive FPSes, I found FEAR's at-the-time impressive VFX and AI technology was not enough to make the core gameplay loop hold up today. I do see why many people love FEAR, and I don't think it's a bad game by any means, but I didn't find it engaging enough for ME. If you're like me, I cannot recommmend FEAR.
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