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Not Recommended
0.0 hrs last two weeks / 3.1 hrs on record
Posted: 13 Oct, 2023 @ 11:44am
Updated: 13 Oct, 2023 @ 11:52am

While I recognize and appreciate the excellent design principles, the intuitive and iconic level design, and the fascinating visual design of both enemies and environments, I did not ultimately enjoy my short time with Quake due to the combat just not grabbing me.

Settings:
Followed this guide: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=732999296
Copied over music as well
Played on Hard skill

Notes while playing:
  • Difficult; miniboss enemies are especially brutal and unforgiving
  • Rewarded for playing a slow and methodical playstyle
  • SFX from some enemies like the Undead can get repetitive
  • Levels are intuitive to navigate
  • Challenges usually tend to be interesting
  • Regular guns (that have super variants) seem useless compared to their super counterparts? there's no point in equipping the regular shotgun or the regular nailgun once you have the upgraded version; EDIT: I later found on reddit that the original versions have no use or niche use, depending on who you ask. Some say that the originals are better suited for the audience back then, when everyone still aimed with keyboard, so weapons like the Super Nailgun that chew through ammo if you're not careful make the Nailgun a viable option.
  • Shamblers have insane amounts of HP and a brutal instant ranged attack. i dont really know how to deal with them; edit, idk how the ♥♥♥♥ i was supposed to figure out that the shambler takes half damage from explosives. wtf. EDIT EDIT: I later found the lightning gun, making fights with them trivial. Fighting them without that weapon is a nightmare though
  • Secrets can be hidden really well and often require unique parkour challenges to get to them
  • The autosaves aren't actually saves? i quit the game and i just had zero saves. had to just manually load back into the level. just lost like 2.7 hours of progress i think lmao

Shortly after these notes, I stopped playing and returned after a week, continuing where I left off. After a couple of levels, I ended up discovering that I wasn't really having fun.

Takeaways:
  • I often felt like I had too many tools in my toolbag; Though I have 8 weapons, a few of them could be totally removed. The regular versions should upgrade into their Super versions, simply removing the regular versions entirely. The Axe is useless.
  • I quickly found that it wasn't the combat I enjoyed, but the movement and the environments. Trying to speedrun a level by bunnyhopping while dodging enemies was probably the most fun I had playing.
  • The save system is incredibly flawed and counterintuitive, although this could be due to the mod I installed.

Conclusion:
While I did not enjoy my short time with Quake, I did enjoy a lot of its aspects. The environments, levels, and enemies are crafted wonderfully and with care, and I can see how each enemy plays a relatively unique role in a fight. The movement and movement options you have are flawless. The weapon designs for the Rocket Launcher, Grenade Launcher, Super Shotgun, Super Nailgun are spectacular.

However, speaking from a perspective of someone who wasn't even alive when Quake came out, I think the ultimate recommendation I can give to those who want to enjoy Quake is to enjoy what Quake spawned and appreciate its legacy. The combat just doesn't grab me like other shooter titles do (eg DOOM Eternal, ULTRAKILL). While I think some aspects of the combat are flawed, I think the combat as a whole is good; it's just not really my style.

If you want to know more about my perspective and what my favorite games are, I have plenty of reviews on my profile.
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