2 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 3.1 hrs on record
Posted: 15 Mar @ 3:14pm
Updated: 15 Mar @ 3:15pm

Deadcore is a precision FPS platformer that's just plain awkward.
I have a background in difficult 2D platformers like N++ (348h) & Celeste (341h). I also have thousands of hours across Source Engine games, where I almost solely played bunnyhop & surf gamemodes. I also am a tier 5 rocket jumper on TF2 with over 2000 hours.

Pros
  • You feel very in control at all times of your character
  • Multiple paths exist for a lot of obstacles so you can take your pick
Cons
  • Movement is still too floaty and basic; feels like default Unity movement
  • No ability to fastfall really hurts the flow of the game
  • SFX can be very repetitive when doing rapid sequences of boosters
  • Sometimes really confusing on where to go since everything looks the exact same
  • Some jumps are awkwardly precise when they shouldn't be because your hurtbox is weirdly placed
  • Collectibles are just hidden awkwardly around the map instead of being extra challenges
  • Gravity switching is way too numerous; despite playing VR, I felt nauseous at several points
  • The rocket jumping feature is not satisfying
Conclusion
Deadcore really doesn't have a lot going for it. Especially in today's market where precision FPS games with heavy emphasis on movement are highly prevalent, Deadcore is just forgettable. The truth is that with most games like this, 99% of the time the experience you are looking for is one you find in community servers and mods.
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