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I never argued that Meat Boy being super slippery wasn't the intended physics. I recognize that you can become very good at it as well, and there are tons of really skillful Meat Boy players. However, Meat Boy's levels are often designed to be really precise and slow paced. Which makes it annoying that I'm using what I consider to be the wrong tool for the job.
Mario isn't poorly designed because the levels are designed around Mario's movement. It doesn't feel like it's the same for Super Meat Boy; almost everything feels like it's designed around a character like "The Kid" from IWBTG, and then Meat Boy was put in after. But I'm sure this is intentional, but I just don't like the end product.
I'm not trying to say that SMB is an objectively bad game, but this was my experience with it. It wasn't fun and was solely frustrating. It's subjectively bad, and I'm not a fan.