1 person found this review helpful
Recommended
0.0 hrs last two weeks / 23.7 hrs on record
Posted: 18 Aug, 2023 @ 12:31pm
Updated: 18 Aug, 2023 @ 12:32pm

Prey is a top-tier sci-fi immersive action experience with incredible polish and passion behind it; a myriad of weapons, abilities, and enemies make for engaging and interesting gameplay.
I played 14 hours in one day of this game. Seriously fun.

Settings:
-Dot reticle
-Played on Very High graphics preset with 90 FOV
-Played on Normal Difficulty


Pros:
  • One of if not the best environments in gaming; Wonderfully interconnected and whole and LIVING. Open world as well. There's a surprising amount of variance in looks and structure within the space station, which is impressive
  • Really strong introduction sequence; total ♥♥♥♥♥♥♥♥ (also neat intro credits); the tutorial is excellent and I didn't even notice it was a tutorial until I watched Joseph Anderson's review and he pointed it out
  • Interesting and thrilling story
  • As you get better, you have access to new places inside old areas; Gives you reasons to revisit
  • Fully rewarded for exploring
  • Prop hunt: Looting is tied to a source of danger, so searching rooms gets even more interesting
  • All weapons are useful in certain scenarios. The upgrade system gives weapons that may not be too useful an incredible amount of versatility
  • Enemies are interesting to fight and the game stays surprisingly difficult but fair for Normal; Combat is alright, but isn't the best
  • Neuromod system is super interesting
  • Developers accounted for a ton of paths and choices. Really impressive. So much content you just may never experience
  • Game knows how to have fun, how to scare you, how to build ambience, and how to be campy. There's a lot of variance
Cons:
  • Moving and fighting in space is clunky and unfun even after getting used to space movement; fighting enemies in space (vs inside the station) is generally much harder to do
  • Difficult to understand which difficulty is the right one for you (it's usually normal)
  • The prop hunt mechanic is pretty much destroyed later on in the game by an upgrade. It ran its course, but I wish there was more to this
  • The vignette when you crouch is annoying and lame
  • Some areas have dialog triggers right next to encounters with enemies, and most live conversations aren't saved as audio logs, which is really lame. I missed a few pieces of dialogue due to this
  • The Nightmare is a fantastic concept but ends up being really poorly done. Nearly every time I interacted with the Nightmare it somehow glitched out in a very noticeable way. It also doesn't hunt well enough. It also just straight up disappears when the timer ends.
  • There's a bug with a golden gun you can obtain via a sidequest where it shows the wrong damage numbers, which makes it look worse than the default pistol.
  • Another bug where the fire in the shuttle bay was invisible, with only the light surrounding it informing you where the fire is generally
  • Some side quests are just lame (DnD one; it ends with you guessing passcode combinations (there are 24))
  • PONR without directly spelling it out to the player which locks you out of sidequests is lame and no amount of muh immersion cope will ever fix it
  • Sometimes objective complete notifications or calls will interrupt serious or scary moments, breaking the tension
  • Hacking is far too simple and overstays its welcome. It's not horrible, it's just not fun the 80th time you do it. Also the time allotted for level 3 and 4 hacking is too much. Level 2 is actually the hardest, so poor balancing as well
  • Notification system is lame and overbearing at times. Sometimes it needlessly holds your hand as well, but that's an incredibly difficult thing to balance. I personally would wait before entering combat or entering a zone for notifications and story beats to fully play out so I didn't miss anything. Sometimes if you move into an area with a dialogue trigger it would overwrite previous dialogue that was queued up to play.
  • Suit and scope chipsets are mostly underwhelming due to a few chipsets that are much better than the rest
  • The actions your parents take is not nearly explored enough
  • NPC interactions are poorly done; talking to others face to face is reminiscient of older games where merely walking by an NPC will cause them to regurgitate the same dialog at you; they're also kinda glitchy
  • End cutscene and credits are weirdly low quality; like 720p
  • Some audio logs won't play automatically when you pick them up when they should
Neutral:
  • Crosshair is noticeably low; it ends up working out fine but just kinda odd.


End Stats:
  • 24h30m
  • Good Ending
  • Rescued 17 humans
  • Killed 2 humans
  • Installed 218 neuromods
  • Acquired 52 human abilities
  • Acquired zero typhon abilities

Mooncrash doesn't really interest me so I won't be playing it. I played this game by painstakingly searching every single room, so trying to do that with a timelimit would break me.

Overall, Prey is a fantastic sci-fi immersive sim with some minor shortcomings that will leave you feeling totally satisfied. It's a blast from front to back, and one I will remember fondly. Goes on sale regularly, so wait for sale.[isthereanydeal.com]
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