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To be honest, one can sort of forgo playing the developer levels entirely, and just engage with the Community Map Pack and miscellaneous user-generated levels. If getting SS ranks on tough levels isn't appealing, there's always the leaderboards on easier ones :)
...Which in no way invalidates your criticism. I suppose I am just musing on how lucky I must, myself, be...
https://docs.google.com/spreadsheets/d/1EaVCGgr37nXEyDLBZgrJGB5D22dEmlCC2PO_SkQOfDw/edit?usp=sharing
Here's a rough overview:
Easy golds:
- Ancient Garden
- Ruins
- Wild Den (Combat)
- Ghost Parapets
- Moon Temple
- Alleyway (Combat)
Medium Golds:
- Observatory (Very short, but has no checkpoints and a tricky jump)
- Concrete Temple (Not very hard, but pretty long)
- Dome
- Tower
- Clocktower (Short but hard and no checkpoints, although I think there is a custom map with checkpoints)
Hard Golds:
- Backup Shift
- Abyss
- Core Temple
- Hideout
- Night Temple