1 person found this review helpful
Recommended
0.0 hrs last two weeks / 0.0 hrs on record
Posted: 27 Jun, 2024 @ 4:27pm

Simply absolutely brilliant. The best DLC to be released ever and for an already top tier game bringing elden ring from a ~80 hour game to a 120+ hour game. I love it and if you are an elden ring fan you will 100% get the full value from this DLC. However, it isn't completely flawless either.

Good:
Firstly the level design is absolutely fantastic, the progression through the DLC just feels awesome from an exploration standpoint every nook and cranny you find something new just like the main game. You find a cave then you find it leads to a split and that split leads to a new area and that new area has a dungeon or a big boss. The exact same epic discovery you get from the base game that is here as well in droves along with character quests. And don't let Miyazaki fool you either, it's way way bigger than Limgrave and the verticality is insane.

The bosses for the most part are excellent. Aside from two standouts. Messmer and Relanna are two of the best bosses I have fought in a souls game and any souls fan will derive great enjoyment from them. There's also many other fun to fight bosses throughout. Really mostly excellent

Finally for the good, there are a lot of new weapons, armour and talismans added to the game with really cool unique move sets and ashes really fun to use. Another ace in the hole in that regard allowing for even more awesome builds to play through the entire game using.

Bad subjective:
There are two bosses in this DLC that need to be changed in my opinion. Firstly Gaius his hitboxes are janky as hell especially on the charge attack coupled with insane damage he leads to an unfun fight. The second is the final boss of the game, which unfortunately feels heavily over done stats wise. The boss is highly difficult requiring pinpoint accuracy during the fight, which is fine as a souls vet I have no objection to difficulty the issue comes with health or the holy beams. The boss has way too much health meaning when you spend so much time perfectly getting through the first phase only to get nuked in the second many times this leads to dull waterboarding style gameplay and with the amount of health it leaves no room for mistake at all. The hair on the model of the character blocks the vision of what they are doing a good proportion of the time. It doesn't feel rewarding to conquer like most other souls bosses it's very demotivating and gets boring with repeated phase ones. The problem can be solved by 1. triggering phase two around 60% which would be a lot fairer and either A. Slashing some of the bosses health or B. Remove the poise damage on the holy beams and finally remove the hair or make it see through. If this is done the boss would be perfect and probably a gale level fun contender, because the boss is very well designed just poorly balanced.

As for enemies, the dragons... there are way too many.. and they really aren't that fun to fight. They have always been the worst part of elden ring and they are back in this DLC in numbers. (Albeit one is quite different and interesting)

Scadutree fragments being in standard shade enemies with the pots is not good. Now after the fragment buffs this isn't as big of a deal as it was per say although with the final boss the way it is, you really want all twenty even with the buffs. I find this a weird choice where most of the fragments are along the natural path of gameplay/exploration which is great but then you have some fragments dropped by pot shade humanoid enemies in random spots which are easily missed (Not many but some) and then the odd fragments here and there off the beating track (Again not many) but enough that if you missed you'd be 2-3 levels under for the final boss, meaning you'd have to wiki or do an extensive retrack of the DLC which is not fun. I suggest either moving these onto the natural path more or instead of there only being exactly enough fragments for max level add an extra 3-5 around the place on top of the existing to higher the chances of discovery.

Bad objective:
Random frame stutters in the open world. Sometimes you'll chug down to 20 fps for some reason (I have 4090 and 7950x so this shouldn't occur). I have friends with lower end PC's but that are in the recommended system requirements dropping significant frames in boss fights during flashy phases this is unacceptable.

There is another issue with invasions if cooping where an invader will join and for some reason this will cause significant frame dips for all players.

There is a dancing lion boss in rauh, where you can be invaded in the middle of the fight against it in coop. This is terrible design.. it shouldn't be a thing.

Conclusion:
All in all, the DLC is amazing some of the best DLC made for a game ever, I can't recommend it more especially for existing fans. There is no doubt at all that you get your money's worth with this one I think it will go down in history making Elden Ring possibly one of the greatest games ever made going forward.
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