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Recommended
0.1 hrs last two weeks / 53.7 hrs on record (26.0 hrs at review time)
Posted: 2 Nov, 2024 @ 4:50pm

Early Access Review
Loved the fact it can turn your local map into a survival zone. I loved transforming the National Stadium into a fully fledged community, with farming, weapon manufacturing, etc. As for the gameplay itself, it's pretty straightforward, and there's a tutorial to put you through the basics. I'd still love for the next updates to include finer control of production buildings, like the ability to stop production under XXX quantity of raw material (or at least a stop/start production button). Currently the only way to stop production is to put in zero the workers, but that is not a permanent fix, since every morning the game checks for unemployed people and assigns them to open job positions.

The hordes have been so fun to play against. Waves and waves of hordes crashing against my fortified walls (after being overrun in five games prior.) You learn pretty fast that defenses are a priority, whether it be with more squads, or bigger walls. The scavenge mechanism is pretty simple, and the fact you can multiple select scavenging areas is great. Perhaps the only thing missing right now would be a "see enemies, back to base" stance for the squads. Having a squad searching at night is risky, especially since you have to manage your squads movements in case they see enemies. Once you survive enough, you get more events happening. I'm not spoiling them, but right now it seems like the whole "story" is meant to be played in about 4 hours. I'm sure devs will increase this with new updates. I'm also looking forward to the mod community to see what they can bring into the game once it's fully released.

Fun afternoon game: 8/10.
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