2 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 117.8 hrs on record (12.9 hrs at review time)
Posted: 19 May, 2017 @ 3:05am
Updated: 25 May, 2017 @ 1:01am

While the game released not long ago and a lot of the features you'd expect in a card game are still in development, it is a charming game with gods that each have a unique mechanic they can use to gain an upper hand.

While the game isn't very well balanced yet and some content really needs some polishing, the development team is actively working on fixing most of the problems.

I agree that some infinite cards are stronger than others, but I don't remember a single time an oponent playing a certain infinite that would straight up win him the game or vice versa, if you play hearthstone you know legendary cards and how in most cases you can't rely on them, well here you have 45 cards in a deck and can only have 5 different infinites, so relying on them won't get you anywhere (though one infinite exists that does draw you another infinite, so if you have just 2 in your deck you double your chances of drawing it).

Also while crafting cards is harder than in hearthstone due to te dust ratio, the number of packs you get from the gold from daily quests and daily log-in tokens is quite higher, making your colection grow quickly and once you are happy with a deck, you can just spend the gold on leveling up your infinites to unlock the other versions of them.

The only problem I have with this game is that starting out is hard.
If you play this game for a month, you will get most of the cards you need to build a fun deck to play and be able to craft the rest with the dust, but getting there is kinda annoying as you will have to use sub-par decks (same as in most card games I guess). Also it is really annoying that while you get all the basic cards for a god just by completing a tutorial, you can get those same cards randomy in deck and their dust value is quite low, so getting them in packs is a disappointment, so i hope they change it soon (though packs are cheaper relative to most CCGs).

Overall the game is not "pay to win" but i'm sure spending some money on packs will bridge the gap between "just started" and "kinda competitive deck" which is helpfull, I personally spent nothing and have a quite good xelor deck now in my opinion, but I just suggest you find a cheap deck to build early on and try doing that, as some of the cards you don't start out withwith are really good in certain decks, also I recomend buying golden packs untill you get at least 2 infinites that fit your deck, than just buy bronze ones to fill your colection, it's what I did.
All in all it's nothing that you wouldn't expect starting out a CCG, but the powercurve of cards could be improve a bit.

Other than that, this game is really fun to play and hard to master (though learning what the cards do can sometimes be "try it out" as the wording on the card effects isn't 100% consistent), just don't expect a fully polished product, as it's still getting finished even though it's "realeased".
Also don't spend your gold on the dungeon mode yet, the devs know it's lame and are curently working on reworking it.

PS: They released a patch that makes dungeon mode easier as cards you get from it are no longer random and you cannot get basic cards in packs anymore, as well as being able to disenchant non-dupilicates, full disenchant value for modified cards, etc. so things are looking up!
Also they anounced an expasion coming soon, including a new god to play.
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