19 people found this review helpful
2 people found this review funny
Not Recommended
0.0 hrs last two weeks / 0.2 hrs on record
Posted: 10 Jul, 2019 @ 7:41am
Product refunded

I was looking forward to it. The trailer looks great, but the game is so bug-ridden, it's almost unplayable.
In the main menu, the cassette tape immediately fell through the player, i had to fish it out of the cassette player model by grabbing behind it and jiggling it out.
I wasn't able to do High-Five with my left hand, it just goes straight through the targets.
Balloon popping is sometimes impossible, as the balloons sometimes collide and one or more floats off into the distance.

Oh, also there's no background music or anything beyond some sound effects, which makes playing - when it does work correctly - rather bland.

There are other minor things that just lower the (re)playability so much.

All in all, it feels like a very rushed release, and definitely requires more polishing to be remotely recommendable.
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Developer response:
Oscerlot  [developer] Posted: 15 Jul, 2019 @ 6:00am
Edit 15/07/2019:
All of the issues should now be fixed in our 1.0.2 update. Any problems relating to the hand positioning on the high-five should be all good now. We noticed there can sometimes be some weird tracking on the controllers when doing that gesture, but should rarely happen and it's something we'll look into working around with a fix in a future update.

Edit 11/07/2019:
We've fixed the issues with the cassette tape disappearing and the balloons going out too far in our 1.0.1 update. The balloons have been re-arranged and should now only bounce away if you hit them yourself, not on their own!

We're still investigating that hand issue but so far have not been able to replicate it on our end. We'll still be looking out for it though.

We've also worked on the pacing in general to give less downtime and make it a lot more intense and added in background music to make it more lively!

------

Hey thanks for the feedback,

Could you please let me know what headset and controllers you're using and possibly your GPU?
Those aren't bugs that we've seen before, and would be great to get them fixed up as soon as possible!

Thanks,
Oscar
3 Comments
lmaonade 10 Jul, 2019 @ 9:12am 
I'm not dropping frames at 120Hz.
Oscerlot  [developer] 10 Jul, 2019 @ 8:30am 
Just more so wondering why those things might be happening, if it could be attributed to a higher/lower framerate than usual, or using a different kind of controller - to see if we can try and replicate those issues on our end to try and fix it.

Thanks for the info though, we'll try see what we can do to fix those things up.
lmaonade 10 Jul, 2019 @ 8:20am 
I'm using an Index HMD with the Index controllers. My GPU is a GTX 1070 Mobile. Other VR-Titles like Super Hot VR that take advantage of the knuckles controller features work just fine, if that's what you're wondering.