5 people found this review helpful
1 person found this review funny
Not Recommended
0.0 hrs last two weeks / 18.6 hrs on record
Posted: 3 Jul, 2021 @ 4:11pm
Updated: 3 Jul, 2021 @ 5:22pm

The combat is very easy, most enemies can be easily kicked to the ground and those that can't have attack animations so slow you'd practically have to try and be hit.

Most quests (I'd hazard a guess of around 90-95%) are single phase fetch quests (e.g. follow marker, pickup item, come back and collect reward). The only enemies you have to kill are the ones marked as red skulls on your mini-map, you can just sprint past all others as they are much slower than you. Even the majority of the "main story" quests are like this.

The quests have ranked difficulties (using a skull rating system), however, this doesn't seem to reflect the difficulty of the quests at all (e.g. quests at opposite ends of the scale can have the same number and type of enemies).

Health items are everywhere, every few meters you'll find snacks and drinks to heal back up to full health after every minor inconvenience.

If you do die then you'll lose a negligible amount of money and likely respawn at a further along point in the quest.

The driving in the game is terrible. The maps are too tiny to warrant cars, you only need to drive for a dozen or so seconds to each marker. The cars instantly kill all enemies and you can only be hurt once inside of car if you come to a complete stop.

The game lacks any real story, I hope you read the short character bios on the selection screen because that's all you're getting! The "main story" quests are mostly about grabbing some supplies for people you've been given no reason to care about.

But it does look nice.
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