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Recommended
0.0 hrs last two weeks / 178.6 hrs on record (49.3 hrs at review time)
Posted: 5 Feb, 2022 @ 5:16am
Updated: 15 Dec, 2023 @ 4:09am

Early Access Review
So i guess i should leave a more in depth review after playing all of EA and 1.0 since the start.

There seem to be 2 types of people, the fanboys and the "haters" but if you read a little of each you'll probably find the truth.

1.0 is quite buggy, but not too buggy. A hotfix or two should fix most of these. The "Trailer" units never come, sometimes you cannot stop bleeding when shot so you eventually die... SWAT AI path finding sometimes goes off the rails when they use shields, the restart times are a bit ridiculous and even if you fail a mission your team still take the hit despite the fact technically it "never happened" as you go back to where you were.

The main issues i see are the AI. Suspect AI are all tier 1 operators chewing coffee beans on Ritalin with training the likes we've never witnessed in real life. Or to be more specific they have aimbots and know how to wallbang. Slow and steady is the only real way to play, you cannot go aggressive generally as they know you're coming before you round the corner. The game can be very frustrating and i know its supposed to be hard but i feel that SWAT 4 had the balance perfect.

The other issue is suspects do not surrender enough. To get a suspect to surrender the way i see it is they must be flashed, gassed, tasered or some sort of tactical intervention. Its VERY rare a suspect will surrender on their own accord, be it vets with a grudge or your local methhead/gas station thief. The sight of seeing 5 officers baring down on them, 2 with shields and 3 with high power rifles, will rarely deter your local cash register thief from charging at you holding his 9mm sideways doming you 4 times before you put them on their back. SWAT 4 had a great way of making suspects think twice when at barrels end of 3 trained SWAT officers.

The wallhack is very prevalent when using CS GAS. Whilst GAS should be great if they are a little out of the pool, you give them a nice shooting gallery. I used it on Post Office in the main room and ended up just watching my AI and the suspect AI trading fire through this wall of smoke...I was a spectator i could see nothing.

Commander mode is also...Interesting. SWAT tend to be very sensitive in Los Suenos... The mere sight of of a suspect will put them on anxious on missions end. The commander mode is not really an RTS aspect of the game its just an exercise in click-and-swap.... Every mission just move out your anxious/stressed/critical units who are upset because an arrested suspected used a profanity and put in a new one.

Sort out the glaring bugs, then REALLY focus on sorting this AI out in my opinion. I am enjoying it still but the frustration level is also high.

Performance wise, runs fine for me on ultra using a very much mid range rig...Id say 80 FPS. Some FPS slowdown issues (especially arresting suspect with hair!) but nothing to speak of.

Lovely graphics, animations and gun models. Also good sounds. Nice atmosphere in the levels themselves before john wick the meth cook domes you from 2 rooms away because there was a crack in the door between the hinge.

Id say for perspective buyers...watch some vids then choose. I have faith these issues will be looked into however.
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