5 people found this review helpful
2 people found this review funny
Recommended
0.0 hrs last two weeks / 161.0 hrs on record (54.0 hrs at review time)
Posted: 10 Nov, 2015 @ 12:04pm

This is one of the most enjoyable Call of Duty titles I have played in quite a while. It has replay value, and for the first time in quite a while I actually find myself wanting to return to a Call of Duty title through-out the day. Beyond my personal opinion:

As with most call of duties, the things you have to do to differentiate one title from another are things like: New graphics, new movement system, new guns, new atmosphere. One of the things I believe that Activision did the best job in pulling off in Black Ops 3 is by far the movement. It's fluid without being AW level Over-Powered. It allows you to swiftly brisk through the map but also doesn't make it so easy that it becomes boring. The thrusting/strafing matched with wall running can really make for some creative methods of rushing to an objective also, if you've got remotely active deductive reasoning skills. And to branch off a bit I think that's another thing that I love about this title, due to all of the dynamic factors like movement/character abilities this game has so many dynamic factors it's almost always new gunfights and dynamic gameplay. I've always hated how linear most Call of Duty titles get once you pour about a hundred or two hours into them, but I don't see this happening with Blops. It's just.. dynamic.

The guns are pretty good. They definitely take getting used to, matched with being unfamiliar to the combat system being a new player almost definitely means for some bad early-game scores, but once you break through it's really quite easy to find your niche playstyle within the arsonel Blops 3 brings to the table. It's all just really thought through and balanced, nothings too crazy like the UMP from mw2 (Perhaps the Kuda could be likened to something like this, but meh, still not as OP imo) and nothing too insanely unbalanced like the F2000 from that same aforementioned title.

The maps are very dynamic, each equipped with multiple avenues that open up many movement capabilities through either wall running or multi-level drop-offs one could strafe down into to find himself briskly entering new terrain. Maps are probably the biggest advantage Blops has to offer so far, as they've yet to feel dull and repetitive as most CoD maps do realtively quickly.

There's really not much more to say, they've done a solid job bringing a title to the table in a genre where everyone automatically hates whatever they have to offer 70% of the time.

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2 Comments
YAKOTONMI II 27 Nov, 2015 @ 12:08am 
very bad cod sucks
Zerophius 9 Nov, 2015 @ 11:19am 
it must just be you....works just fine for me