8 people found this review helpful
Recommended
0.0 hrs last two weeks / 2.0 hrs on record (1.7 hrs at review time)
Posted: 16 Dec, 2016 @ 7:14am

The developers of Zup! are back with another installment of their physics puzzler (appropriately titled Zup! 2), with pretty much everything cranked up another notch: the levels are more elaborate and there are even more achievements. The objective is the same as before: get the blue block to the green zone, except now the blue block is round, which opens up more level designs thanks to the extra movement made possible by the new shape.

The amount of achievements (229) is even more absurd, nearly doubling the number in Zup!. As before, this is geared towards achievement hunters and profile decorators as there is a wider variety of symbols, with some Mandarin possible as well if so inclined.

Besides the fundamental change in the shape of the blue block, gameplay is essentially unchanged. Some levels are slightly more challenging, but the game is on par with its predecessor in terms of difficulty, and should take the same amount of time to complete. There is also no replayability as there is little reason to revisit a level after clearing it.

Overall Zup! 2 feels like an extension (or DLC) of Zup!, and like before, a big part of the game is getting the achievements to decorate profiles with. If that is worth something to you, then this game is worth considering. Zup! 3 is also in the works, and I hope something unique will be introduced this time because the novelty is wearing off.
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