No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 9.9 hrs on record (7.5 hrs at review time)
Posted: 1 Oct, 2022 @ 5:54pm
Updated: 8 Oct, 2022 @ 5:23pm

If you like Boneworks, or are desperate for something new, go for it!
If not, just know that this game is not as perfect as the hype and ads suggest.

+ AVATAR SWITCHING: Creative, fun to use. Very unbalanced though.
+ MUSIC: Absolutely amazing.
+ SHOOTING: Not a fan myself, but undeniably pretty good.

- LEVEL DESIGN: Boring, giant, empty.
Occasionally detailed.
- MELEE: Inconsistent, unresponsive, weak.
Fun to fling people around, but hitting sucks.
- CONTROLS: Lacks options.
Crouching irl will not crouch you in the game. There are no settings for this.
The go kart: Right thumbstick turns and drives forward/back. The steering wheel turns too. You must either 1) Hold your joystick perfectly upwards, and steer with your wheel, 2) Hold your controller (wheel) perfectly still and steer with your joystick, or 3) Use both at the same time.
- INVENTORY: Unreliable, interfering, inconsistent.
Hitboxes are way too big, and are aligned to your avatar, which rotates unpredictably. There should be an option to align them to your headset, so you always know where they are, without looking.
- PUZZLES: Over-reliant, broken, potential.
They rely on physics that often break. Things get stuck, or refuse to rotate. Even when it works, heavy objects can still be annoying.
- PHYSICS: Inconsistent, fun and annoying.
You can still get stuck in doors, and get flung off a cliff because you accidentally clicked grip a meter away from a fence.
They patched B-hopping, but you can still combo with a real life jump to go higher.
Was this review helpful? Yes No Funny Award