1 person found this review helpful
2
3
Recommended
0.0 hrs last two weeks / 552.1 hrs on record (17.3 hrs at review time)
Posted: 24 Mar, 2020 @ 4:37pm
Updated: 28 Mar, 2020 @ 1:41pm
Product received for free

As you would expect from a game made by an AAA company, that also happens to be Valve, that also happens to be Half Life:
THIS IS AMAZING

The movement however, needs improving. Specifically the walking/continuous mode, as teleport seems to work great.

• Running should be possible in combat situations, as it is almost impossible to clear many combat scenarios without slipping in a few teleports here and there.
However, running should only be available in combat situations, as fast movement would break the flow of the peaceful/exploration bits of the game.

• Falling has been slowed down, presumably to reduce sickness, however, I find it has the opposite effect on me.
An option to switch to faster falling would be ideal.

• Ladders cannot be easily climbed downwards, as there is an invisible wall that blocks you from walking over to it in the game, however this can be negated by walking over to it physically, if your play-space is big enough. The top of the ladder cannot always be grabbed, meaning you often have to reach all the way down to the floor to grab it.
Seems like the easiest fix, just adjust the hitbox, and make sure the ladder can be grabbed.

• Forced teleportation is found in every level, parts that are completely inaccesible unless you teleport, much like going down ladders, except there isn't even a clumsy way to avoid teleporting. This can already be seen within the first minutes of the game, where the player has to jump over a small wall, except actually, you can only teleport there, and pretend you jumped.

• Jumping does not exist in any capacity, other than teleport.


This may or may not sound bad, but it is completely overshadowed by how gorgeous this game is, and how well everything is designed, and how fun it all is.
A lot of combat is cover-based, so you won't always be needing movement too much, as you can just stay in one spot.

The multi-tool puzzles scattered throughout the game as shown in the trailers, are annoying to most people I hear from, but I love them. I make an effort to solve every single one of them, no matter how pointless it is.


(I got the game via the index deal, don't know if that needs disclosing, but I'm gonna check the box anyway)
Was this review helpful? Yes No Funny Award