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Recent reviews by Demystificator

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4 people found this review helpful
2 people found this review funny
1.1 hrs on record
Dead brain game compared to Torchlight 1 and 2.

You build your character with many menus adding some % here and there. You get one upgrade every 30s, making impossible to keep track of anything. Forget skill trees, forget putting points in stats, its just about adding passives from items and non-immersive menus.

And yet, 1h of gameplay, the tutorial still forces me to pick one thing without letting me reading the other options unless I get back into the menu myself.

The game is basically : right click on everything, don't think much until you find a boss.
Weapons are just now stats boosters, you can't use them in combat.

You'll find Torchlight references, especially in the level design... but the rest is... weeb the game.
Every woman has to get heir panties cut out and easy to spot.
You have animated cutscenes with NPCs doing cool weeb stuff like big explosions lasting for 5s with traditional anime grunting.
Torchlight is no longer a town erased by the Alchemist but a legendary place from where legendary heroes come from... Yes ! The 10 houses miner town is now some sort legendary temple of heroism...

After 1h, I get bored, I didn't feel any personality, any originality. I have no idea where the story is about, I have no idea what build I could go with my character as I spent 1h using the same and only one available skill.
Posted 20 September, 2024.
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4 people found this review helpful
15.4 hrs on record (8.7 hrs at review time)
Writing this as the credits roll.

Everything is actually awesome except the way the story is written.. And that's what I was awaiting the most... So I can't help having a little frustration at the end.

First : DO NOT LOOK AT ANY TRAILERS, THEY'RE INSANELY SPOILERY.

It is a great game but its not as good as the first one.
Its a good story but the way its told gives less emotions than the 1st game.

Main reason is the writing and how Senua is treated but it might not be a mistake, just a weird choice :

It is a saga so you'll be placed as a spectator, you won't feel what Senua feels as much in the first game.
It is not like seeing again a good friend as you can expect, its more watching someone going her way.

It's like when you read Hercules story, the stronger feeling you'll have for Senua is "she's a model of a badassery".

Mainly because Senua just doesn't react and is much more silent.
The game has tunnels of exposition where someone/something tells a story for 2minutes and Senua just says nothing.
They get rid of camera stares from Senua, you'll barely see her face.
Voices usually ask questions and tell about Senua feelings but its not coming from Senua so one can wonder if the voices are telling the truth or not and Senua feelings are always in doubt...

There are moments where I felt like Hellblade, where the game shows Senua face and emotions but it comes too late and too few to get me emotionally bound to her.

There are weird choices in the writing, I would need to replay it to understand but it seems Saga tries to show you things Sacrifice had already shown...
For example, without going into spoilers, Narrator voice is back and I have no idea why.

But the rest is awesome.
The puzzles are still great though, and metaphors are still working.
Technically, the game is incredible.
The new combat system is better ans has incredible immersion.
The psychosis is still very strong, maybe even stronger in this one thanks to all those weird rocks.


and OMG trailers are actually so spoilery, its insane. I feel the reveal teaser sold me all the story so I was just waiting to reach that point...
Posted 22 May, 2024. Last edited 22 May, 2024.
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3 people found this review helpful
40.3 hrs on record (7.5 hrs at review time)
Good fun little game.

Art design is pleasant, playing with environnment is fun. Looks like Sekiro but feels more like Doom Eternal ; you'll go through arenas and platforming corridors between them. You'll have to pick your targets carefully to defeat packs of enemies. If you're good enough, you can litteraly stomp even bosses just because you're organized enough and good at seizing opportunities.

Had some little bugs like enemies stuck in walls but nothing forcing me to reload.

There"s 2 majors cons :
- Game is rather short ; count like 4 hours to complete the story mode. There's Arena mode but the hour I tried, I've seen only the same maps from story missions with bosses you meet in story mode so, not really worth it.

- Some fights, especially the very last one, are kinda dumb hard. It partially comes from than the enemies just pack and wait for the player to start a move to spam unparryable attacks... It forces the player to get stuck in a very defensive stance.

Otherwise, the game is good and you'll just want more.
Posted 17 August, 2023. Last edited 17 August, 2023.
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1 person found this review helpful
26.5 hrs on record (26.0 hrs at review time)
I backed the game back in the day.

I wish I would recommend this game but I don't think I honestly can.

The game has great promises but never held them.
Great ambiance, great story start.
Gameplay is easy to pick up.

But after few hours, the problems appear.
The story barely unveils. After 26hours, I still don't get what happened to that world.
Dialogues don't explain anything, they're just here to twist what you gonna do, and it's basically, asking you to get an item 200miles away.
Written notes, 90% of them explain what you already guess, or are some jokes. The whole background lore feels pretty dull.

Secondary quests rewards lack of interest. And their stories too. It's just about help someone in the street and that's it, nothing related to the main story, nothing surprising.

The gameplay : it's supposed to be a stealth-survivor with a lot of crafting. But quickly, with the help of some bugs, you realize, sneaking ain't worth it. Throwing a bottle to lure a guard but the guard just wakes up and doesn't move from its place, people disappearing in the ground, people hearing you through walls are some examples that made me just rushing with a weapon through the game.

And the other problem is the inventory and the loot. You can loot a lot of things but most of them will be proven useless, either because the game will give you the item you need anyway, or because you can just skip them. I.e. at some point they give you some chemical shots, I tried it once, didn't work as expected, never used them ever, never felt I should use them.

You have limited weight you can carry. But joke's on you, the heaviest items are weapons and mandatory clothes. So you constantly need to warp to your saferoom to deposit the items for crafting. And again, tbh, half of them are useless, either you will find them again or you just don't need them.

And finally, it's insanely long. The game is made of 3 parts, it took me 26hrs to finish the first one... I feel tired to do the 2nd part. Neither the story nor the gameplay convince me to complete the 2 other parts. I surely will one day but for now, I do need a break.
Posted 4 November, 2021. Last edited 5 November, 2021.
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13 people found this review helpful
2.8 hrs on record (2.0 hrs at review time)
Early Access Review
BETA REVIEW

+ The Real FPS/MOBA hybrid (it is like Awesomenauts gone FPS)
+ Characters have 5 abilities, making them versatile and give a good learning curve
+ Good sound design
+ Good cartoonish graphics
+ Free Money is kinda easy to win (took me less than 3hours to unlock my first character)
+ It's free (still a Pro, isn't it ?)

- Level Design : maps are flats and a lot of side ways are useless ; you'll take the same path again and again.
- You can't change character. Making you feel powerless when your team starts to lose.
- The game brings a lot of Free To Play and MOBA Cons : Only one character at a time, first picked first served. Every character needs to be unlocked...
- In addition of learning 5 skills heroes, buyable upgrades, you'll need to manage 5 passives boosts represented cards. It's too much to learn for beginners imo. Yet it should offer later great customisation.
- So you'll need to play A LOT to unlock and customize your character as you want...
- Character design lacks inspiration/creativity spark (a girl with a bow and a bird ; again...)
- Characters mechanics feel kinda all the same : staying at range and spray like hell. Only Tanks and Flankers may have some other way to be played but they're fewer than "damage dealers".


What should be improved imo :
¤ Maps : they need to get something else than long straight lines without any verticality.
¤ Characters mechanics : they should be more different imo. Especially damage dealers which are just "stay far and shoot everything".
¤ A way to "rent" a character or try it freely (just like it is possible already in Smite)
¤ A way to remind what skills do in game (just like Smite)
¤ A way to win cards for the wanted character more easily (in order to avoid to farm games for nothing but bad luck)

Imo, the game feels kinda empty and I charge Level design with it. Some Characters are very cool to play (like Flankers) but I don't feel any difference when I play Damage Dealers. The game is looking good yet it could get some ambition, some more identity.

Compared to Overwatch :
+ It's free
+ Characters have more skills, then more possibilities
+ Maps are more easy to navigate

- You have to unlock characters
- Less immediate fun because of production level and character mechanic design

Compared to TF2 :
+ More beautiful
+ More immediate fun
+ Characters have more identity

- Only one mode in Paladins (for now)
- You have to unlock characters
- No way to pick twice the same character
- Worse level design

Even if I don't recommend it, you should try it. I mainly don't recommend to spend money on it for now as the game heavily lacks of some things. If you have money to spend, Overwatch may be funnier for now.
Posted 18 September, 2016. Last edited 18 September, 2016.
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1 person found this review helpful
12.5 hrs on record (11.9 hrs at review time)
You'll see everything the game has to offer in 3 or 5 hours.

The story contains really poor twists like your character's making choices on his own, you just here to watch. The coolest villain is seen 3 times, he just speaks and that's it.

2012 game including infinite ennemy spawn, ennemies popping just before you because it's overscripted. Ennemies not missing or losing you even at fair distance.

The games has a lot of problems with its controls, it's like you can heal and at the end of animation, the game tells you to repress the same key cause you're set on fire while healing, and you gained no health...
You lose at least 15% of your life just by jumping over a fence.
You need to wait for the game telling you to press a key, it won't work if you try to anticipate to get in a car (and even though, it takes 3s to hold your a** on the seat). Only cockpit view, making some vehicles just impossible to drive. Secondary quests are always the same thing, you'll get bored quickly.

You're spotted even with a silent sniper, firing from far away. I met soldiers stuck in a stone, making impossible to achieve a mission.
Some mission can fail because you're walking in the wrong direction (ofc, it's what you can expect from an open-world game, right ?) A looooot of missions can bug, or can fail randomly cause the game forgot to give you a vehicle in a time-attack mission...

Antagonist deaths suck. They put Ride of the Valkyrie whenever you get in a chopper. A mob has the eye of Sauron.
You've never to fear villains as you never face them properly, it's always QTE or just basic cutscenes. And some poor young unexperimented, unarmed people can escpae from pirates by themselves.

Your character becomes a badass faster than Lara Croft (let's say 30s).

Inventory system will make have to hunt, it's the only point to avoid fast travel, otherwise, fast travel cause walking/driving is just boring.

The only pros imho :

+ Still nice looking
+ You can have some fun, sometimes

It was worth on the last sale (I paid 5€), doesn't worth much more.
Posted 20 October, 2015. Last edited 20 October, 2015.
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10 people found this review helpful
53.0 hrs on record (12.6 hrs at review time)
Things should be considered for deciding to pick this game :

1/ First and only true DoA available on PC. Also I don't know any other 3D AAA vs fighting game on PC.

2/ It runs perfectly on my i5-2500K + n560 Ti, 8Gb RAM.

3/ Lacking of 2 arenas and soft engine. To be fair, there's enough arenas for a solid game and boobs engine is useless as you can't focus on breast while fighting ; and boobs are already insanely defying all gravity even in "natural mode".
Soft engine couldn't be put on PC as it requires motion sensitive pad (boobs are actually moving as you move the pad on PS4).

4/ It is not really a game for pervs only as half of characters are male and the game is fair on that point : they get as oversexualised as females. And again, while playing, impossible to focus on cleavages. It can feed pervs only if they're already pervs.

The game is actually quite good itself : easy to get fun, (very) hard to master. The game will help you though to learn all moves and combos for each characters unlike Street Fighter which learn you either too basic combos or impossible to land ones.

It is a port so technically it can't be perfect but it is still better than Dark Souls'.

It supports natively my PS2 pad plugged with a low cost usb converter and I can rebind my pad... If you plan to play a VS fighting game with keyboard, even Streetfighter would be a pain to play.

The online isn't here yet, but it will come and unlike on PS4 ; it will be free... Maybe you want to wait for the online but it already supports the local MP and there's already much stuff to do : story mode - arcade mode - training mode, many costumes to unlock...

So, if you have a PS4, maybe you should take the game on it. If you don't and don't mind about "no achievements, no trading cards"; this game is cool.

It really runs fine for a port and the game itself is very good.
Posted 8 April, 2015.
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1 person found this review helpful
23.9 hrs on record (15.3 hrs at review time)
Une île tropicale, une physique délirante, du GTA-Like, une map immennnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnnse, une liberté d'action impressionnante. Techniquement pas mal.

On regrettera les multiples bugs (je me suis bloqué dans des murs, le grappin n'arrive pas toujours là où on veut, des voitures qui disparaissent, la gui qui se fige) et que la map soit grande. Les transports sont du coup assez longs et on pourra reprocher aux missions d'être sorties du même moule mais bon.

Le jeu reste fun malgré tout grâce à son dynamisme et que le but du jeu est simple : TOUT FAIRE PETER (y compris ton slip) !
Posted 2 March, 2014. Last edited 2 March, 2014.
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14 people found this review helpful
1 person found this review funny
3.8 hrs on record (1.6 hrs at review time)
Le jeu est rapide, nerveux mais j'ai eu assez vite l'arme que je voulais.

Le système pour crafter ses armes est juste une raison pour farmer et ça pose 2 problèmes. Les armes ont aucune personnalité comme elles en ont dans les fps à la Unreal / Quake et le jeu va nous obliger à jouer plusieurs matchs d'affilée avec toujours les 2 mêmes armes.

L'humour est bien gras, gore et sous la ceinture. Ca plaira à certains mais perso je préfère TF2.

Il y a peu de stratégie, on se content de bourriner tout ce qui bouge avec des esquives à la Unreal.

Bref, un TF2 avec moins de personnalité, de subtilité, un aspect "boutique" plus prononcé. Ca pourra plaire à certains mais je parie que d'ici 6 mois on en parlera plus. Autant rester sur TF2.
Posted 13 February, 2014.
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1 person found this review helpful
1,687.9 hrs on record (293.0 hrs at review time)
Now in 1.2. So much epicness in only one FREE update. Terraria now sets Minecraft to an old forgotten age.

Best Adventure in sandbox world ever.
Posted 1 October, 2013.
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Showing 1-10 of 10 entries