20 people found this review helpful
Recommended
0.0 hrs last two weeks / 7.1 hrs on record (6.0 hrs at review time)
Posted: 18 May, 2016 @ 11:25pm
Updated: 26 Jul, 2016 @ 8:33am
Product received for free

Rogue Port - Red Nightmare is an adventure RPG game heavily inspired by various
16-bit titles (such as Earthbound and Pokémon).

Gameplay:
The game plays similar to other games made in RPG Maker: You have your main quest (which is rescuing your friends), various sidequests scattered around the world, monsters roaming everywhere you go, standard stuff. However, there are a lot of little things that make this game different from your normal RPG Maker game, like stamina bar (more stamina means more sprinting time), day and night system with dynamic music, calendar system, pretty dynamic lighting effect, character customization (every piece of apparel that you equip changes your sprite), and so on.

There are quite a lot of different places to visit, like towns, caves, and forests. A lot of those locations don't have anything to do with the main quest, but It's wise to explore them anyway, as they commonly contain hidden treasure chests and key items for sidequests.

Graphics:
They are really, really good (for a game made in RPG Maker, duh!). You won't see any sprites ripped directly from RTP packages, like in other RPGM games here on Steam. As previously said, game has a nice dynamic lighting effect, meaning that the light changes depending on location and time. Character and enemies sprites are all nicely made (bonus points for animating them).

Controls:
RPG Maker standard: Arrow keys to move, Shift for sprint, Esc for opening up the menu, Space for everything else. Those are standard controls in those kinds of games, because they are comfortable to use. If you don't like them for some reason, there's a remapping menu available under the F1 key.

Sound:
Sound effects are fitting in most situations, so is music. I liked how it changes depending on time of the day, exploring the forest in the middle of the night is much more chilling because of that. But, no matter how great the music is, it still wouldn't hurt to implement the mute option within the game.

Conclusion:
One of the best RPG Maker games I've played. Developer put a lot of work in this small indie title, didn't take any shortcuts by using default sprites and music, and for that sole reason this game is already better than 75% of other RPGM titles, at least in my book.

Do I recommend buying it? It depends. If you like those kind of games (simple turn-based RPG's with retro graphics), then wait for the sale, because as of now, almost 9€ is a little too much for that kind of game. If you played a couple of RPG Maker or 16-bit RPG games before and didn't enjoy them much, then don't buy Rogue Port, because you probably won't enjoy it too. All in all, I personally liked the game and I think that playing it is a good break from mainstream RPG's.
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6 Comments
Luuna 26 May, 2016 @ 7:51am 
Thanks, I added it to my wishlist :>
No Shit 26 May, 2016 @ 7:15am 
I highly recommend LISA to you,which tells a deeply sad story in a humerous way,if u're interested in these 16bit graphic images
Luuna 23 May, 2016 @ 9:59pm 
Great! I'll make sure to check it out, thanks ;)
EncryptedKnight 23 May, 2016 @ 2:37pm 
Patch 1.08 came out today, you may need to restart the steam client if it doesn't update automatically. I darkened the menu window, created a better character creation map and converted the "Hiker" class to the "Ranger" class as this seems to make more sense. I moved the box package quest to another map to reduce any latency outside the Player's House. There is also a Guard Up soda waiting on the table in the Player's house. :TrashCannedAlien: :RedScorpion: :Zombish:
Luuna 22 May, 2016 @ 3:33am 
Yes, that's a good idea. It will surely make it easier on the eyes =)
EncryptedKnight 22 May, 2016 @ 2:44am 
I was thinking about darkening the transparent window as this should make it easier to read. Let me know what you think? :ZombieCop: :FireHydrant: