15 people found this review helpful
Recommended
0.0 hrs last two weeks / 1,565.0 hrs on record (358.5 hrs at review time)
Posted: 17 Jul, 2018 @ 1:30pm

Okay, so I get that people were ticked off about the original trailer eons ago that was shown before the game release. I get that people that reordered got essentially duped. That's the past, what is important is what is now.

I heard about this game before I ever had a system good enough for modern gaming. I really liked the idea, and when I finally got a new system together running with the best hardware, this was one of the games that I picked up early in to my collection.

I was fortunate, I bought it while it was on sale, paid perhaps $30 or so, and I think that was a perfect price point. I began playing without reading anything about the how to play, just dove in and wanted an experience that would progress naturally.

Well, I'm glad I did. I didn't have any expectations, and I enjoyed dozens of hours just flying around from planet to planet, exploring and seeking out new things. After a while, though, I did realize that there were a limited number of biomes, so planets start to look the same with some random variations. I also noticed that the creatures and plants all had common bases, so the variety became less noticeable too.

So, I began then to explore the missions that the game offered via the Atlas Path. I was already about 110 hours in, and I realized there was a whole lot of gameplay that was just waiting for me. Yeah, for the most part, the storyline is just some text on the screen, but it definitely added a layer to the game. It also explosed the player to important features and abilities, so I suggest getting the central story going sooner than later.

Anyway, I've clocked over 300+ hours in the game, I'm not sure how much of the "394 hours played" was active gameplay, but I'd assume the majority has been actual gameplay. I spent considerable time mapping out waypoints on my home planet, using two points of reference and triangulation. I spend countless hours keeping a log on planet attributes in a spreadsheet and noting interesting finds.

I found ways to play this game that fit my interests. Yet, there are many different ways to play this game, and that is something that is great about it. I wasn't too interested in space battles and ran from most until recently. I never bought a freighter, but after farming and crafting some valueable items, I now have my own collection of ships.

In a few days, the much awaited multiplayer updates will be live, and this will add yet another way to enjoy this game. Building will be limitless, and owning multiple bases is really going to make things exciting.

I've been trying to get something fun like this out of Star Citizen, but it's a train wreck that sometimes works and looks pretty. But now, No Man's Sky will be everything I could want out of Star Citizen without waiting years for a possible functioning game.

Very happy with the upcoming update of No Man's Sky and happy to have enjoyed the 300+ hours already. Here's to 300 more.
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