No one has rated this review as helpful yet
Not Recommended
0.0 hrs last two weeks / 71.1 hrs on record
Posted: 16 Feb, 2020 @ 7:08pm
Updated: 17 Feb, 2020 @ 5:22am

I'm not usually one to complain, but in this case, I felt it was necessary. This game is essentially a churn-fest of staggered tasks that require research and resource gathering to accomplish. Outside of that, pretty much the game is pointless other than to waste some time doing something repetitive and within a block of time.

I'm assuming there is only one end, so there are a lot of things that you could do which will have little or no impact on the game. I have no idea what lanterns are used for, but I completed the game without them. Same with the zombies, I never bothered with them, still completed the game.

One of the most annoying mechanics is that the week is split in to 6 days, and the 6 main characters only appear on their specific day, and only during the daytime. Considering that it takes a day to travel from one end of the map to the other, there are some characters which basically can only be visited once per week.

I honestly only kept playing because I just wanted to complete it so I can feel like I accomplished something in the 40+ hours it took to churn through.

The graphics are nice enough, they added some nice touches with the wheat swaying as you pass through it, but they failed to add a skin for your player once they get armor.

The inventory system is pretty good, considering you can build a large number of storage chests, but you will still run in to issues with not having enough slots, like when clearing a dungeon level. Anything that drops is persistent, so you can leave dozens of logs or rock slabs lying anywhere, and they will not disappear, though that isn't true for the dungeon levels, which makes it a bit frustrating especially when you clear out your inventory of everything except for one slot for wine.

The story is light, the characters only respond on a linear path, so once you have completed a task, it will still often show an option to talk with them which displays nothing. There are also a number of useless characters that serve to add one or two tasks, and then never can be interacted with again.

The task system is lacking, you can check which character expects something from you, but often you won't know how to actually achieve the task or source the item. It may explain it in the character dialog, but if you forgot, then you will be stuck and need to do a web search for how to do something.

Most of the things you do are checkpoints and have no impact once completed. You can clean up the graveyard, but once it has been reached, you could just destroy everything. One exception is apparently throwing bodies in the river will lead to bodies for burial coming in with worse stats than if you never threw a body in (I completed without ever throwing a body in the river).

There are large areas of the map that are pointless, and overall, the distance between points makes for some annoying situations as you can be trying to accomplish a task when a new body is delivered on the opposite side, expecting you to process the body ASAP. Fortunately, there is a shortcut, though only one. There are also obstructed paths that need to be cleared or repaired which also make getting between areas a bit more acceptable.

The tech tree requires blue points, and these blue points are some of the most annoying to gather. They come from a few trivial things, like crafting glass, but mainly can be generated through studying all the game items. Some items award large amounts, others a small portion. In order to study, though, you must acquire "faith" points by preaching every Sunday. If you are busy trying to gather resources, you have to book it back to the church before the sun sets on Sunday, or you miss out on that weeks allotment of faith points.

Several items, including many crops, are 3 tiered so that you can more easily get bronze seeds or stories, but getting silver is more difficult, and gold takes unlocking a merchants ability to sell you the good stuff. So yeah, another set of microtasks: Get merchant points up enough to open all items and grow crops hoping you eventually can get some gold seeds.

Oh, and don't get me started on the alchemy crafting, you are expected to pay a witch a hefty sum to give you formulas, or you can try random combinations of about 50,000 possible combinations. The recommended way is to use a guide like the one someone posted on Steam to save you the hassle. Yes, the goo that forms hints at what could be changed to make a valid formula, but again, it's just too much. Just give us the formulas instead of expecting us to experiment forever.

I spent too many hours today trying to finish this off and the end got far worse. I realized that once you've reached near the end, you no longer need to gather anything, farming is pointless, it just comes down to visiting character A on their day which directs you to visit character D which is 3 days away, and then character D sends you on a new mission to visit Character A another 3 days away. And some expect that you visit once a week to progress their tasks.

The actual worst was having absolutely nothing left to do expect for the remaining tasks and having to meditate for 4 to 5 minutes to cycle through the week to complete the next task from the same character. One character did this 3 times in a row, so even though I had all three items they would need, I didn't know what they would need so I'd have to run back to find where I stored it and wait a week to get the next item to them. Since I had to do this 3 times, it was basically 15 minutes of meditating (waiting in fast forward) and 10 minutes of walking between the character and my storage boxes, and about 5 minutes of dialog.

I just can't recommend this game. It took far too long to complete due to the nature of how extended they made all these tasks. Basically, you need to complete about 2000 tasks to achieve your goal, and they aren't much fun to do as they all feel like work.
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