42
Products
reviewed
296
Products
in account

Recent reviews by @Exodus.1337

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Showing 11-20 of 42 entries
2 people found this review helpful
14.3 hrs on record
Cant wait for the new Painkiller! Hope they using Unreal Engine 5.. This is game is a f*king masterpiece...
Posted 29 February, 2024.
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No one has rated this review as helpful yet
1 person found this review funny
43.9 hrs on record (26.3 hrs at review time)
Flawless game. Crazy how amazing this game is and how bad all recent Serious Sams have been. Serious Sam 2 was amazing and creative like this. Hopefully they look at the success of this game and put the same creativity into the next Serious Sam..
Posted 29 February, 2024.
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19 people found this review helpful
354.3 hrs on record
More like Warface: Epic Fail .. 600 players on steamcharts.. Dude I used to love this game now its full of bots and beta cucks who team cause you ♥♥♥♥ on them.. Not to mention it feels like their servers are using Pentium 4 CPU's.. Yikes.. What a fail this game had so much going for it back in 2012-2013.. What a let down.
Posted 9 February, 2024.
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A developer has responded on 15 Feb, 2024 @ 6:18am (view response)
2 people found this review helpful
11.8 hrs on record (0.6 hrs at review time)
NOT COD, No SBMM, Actual Footstep Audio, Cracked Sniping, Built on UE5.. All you need to know.
Posted 7 December, 2023.
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4 people found this review helpful
0.0 hrs on record
Some how worse then MW2.. Its insane how lazy, oblivious, careless, clueless, and cucky these devs and company have become.. The movement feels slower then MW2 but oh we can slide cancel again.. I feel like your running in molasses. For some cucking reason they chose jump to be the key to slide cancel. So unless you're timing is perfect every time you will most likely mistakenly jump instead of slide cancel.. Like why the ♥♥♥♥ does the jump key have anything to do with slide canceling..

The audio is 100% still ♥♥♥♥♥♥♥..WHAT A SURPRISE.. Every cuck is running deady or sitting in a corning or prone cause they encourage that type of gameplay with its design choices.. Each map we've already paid for in the past and some how plays worse. When rebirth and fortunes come back I wouldn't be surprised if it plays worse then 2019.. They clearly have lost it.. I hope another franchise takes over soon. This ♥♥♥♥ is giving me aids and cancer at the same time..

They had a perfect formula in 2019 and ♥♥♥♥♥♥ it up.. Each COD since 2019 has been a former shell of its self.. I dont even know why Im writing this damn review. Its so pointless. Zombies gets boring after a couple rounds because of lack of content and depth.. You just run around and do dumb contracts that are literally meaningless and dont do anything but help you for that session.. The campaign was slapped together in a weekend. Literal map pack for MW2 AT BEST.. Pull your ♥♥♥♥♥♥♥♥ head out of you ♥♥♥♥♥♥♥♥ asses..
Posted 15 November, 2023. Last edited 15 November, 2023.
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17 people found this review helpful
9.9 hrs on record (9.8 hrs at review time)
Early Access Review
Well it has ranked.. Plays decent.. Feels like COD, CS and Valorant maybe? needs some more decent maps. Overall decent early access. Hopefully they can market the game good so people join..
Posted 19 June, 2023.
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2 people found this review helpful
1.1 hrs on record
-Some of the best if not the best implementation of ray tracing
-Optimized perfectly at launch
-Actually finished at launch
-No bugs at launch
-Runs perfect at launch without a new driver
-Great audio
-Gives you a reason to take your time and enjoy
-Amazing sound track and ambiance
-Fun
-Not Warzone 2
-Nothing to do with Activision, Raven Soft, Infinity Ward or Treyarch
-Not giving money to Activision
-Maxed out and still gets amazing frame rates

4080/2900mhz - 12700K/5ghz - 32GB/ CL14 4000mhz / 980 Pro
Posted 20 February, 2023. Last edited 20 February, 2023.
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1 person found this review helpful
2 people found this review funny
20.1 hrs on record (12.8 hrs at review time)
6k total PC players as of 1/7/23... These clowns are so out of touch they added aim assist to PC aka mouse and key LMAO.. Are you guys that clueless!??!? Literally everyone left because of the over powered aim assist giving all the beta cucks a false reality of skill.. No real player wants that ♥♥♥♥.. Instead of skill base match making you should disable aim assist for all players over a 0.5KD.. No wonder you guys aint making any revenue or bringing players in.. Literal beta energy.. MOMMY I CANT RIDE MY BIKE CAN YOU PUT MY TRAINING WHEELS ON.. 🤡🤡💩💩👉👌
Posted 7 January, 2023.
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2 people found this review helpful
38.2 hrs on record (5.9 hrs at review time)
Literally had massive stability issues since beta.. Still launched it with unplayable issues. 1000 of users crashing and cant complete a single mission without crashing.. 3080 Ti and 12700k ZERO issues in any other games, benchmarks, stability test ANYTHING.. Such a joke!!!!!!!!!!!
Posted 1 December, 2022.
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3 people found this review helpful
2 people found this review funny
1,882.1 hrs on record (18.0 hrs at review time)
All I gotta say is read Activisions Patent #US20190091577A1 (posted below)... Stop giving this clown company money.. 20+ years of COD and this ♥♥♥♥ is unacceptable.. Read the ♥♥♥♥♥♥♥♥ patent below.. Which BTW is implemented into this COD and most likely all future COD's and FPS titles by Cucktivision.. Skill doesn't matter, ping doesn't matter, fps doesn't matter, aim doesn't matter, reaction time doesn't matter, recoil doesn't matter... Good bye COD..

Content Customization Based on Player Skill Level

[0075]

In a first implementation of the present specification, the system enables players of different skill levels to play together, in the same level of a gaming session, by providing players of different skill levels challenges tailored to their particular skill level. In embodiments, a multiplayer game environment is simulated by a computing system. The gaming parameters are adjusted within the gaming environment according to skill levels of the different players participating in the game. Adjustments result in each player in a team experiencing a different degree of difficulty or challenge while still experiencing the same content within the same level of the gameplay session and while still being able to cooperatively play as a team. In embodiments, the skill levels of the players are different for at least two or more players.

[0076]

In an embodiment, a computer program that executes the gaming environment identifies a skill level of each player among the multiple players, and subsequently modifies one or more parameters of the game for each player amongst the multiple players. The skill level can be based on a variety of factors, including experience level, achievement within a game, in-game performance statistics (e.g., kill/death ratio, win/loss rate, etc.). In an embodiment, the computer program that executes the gaming environment automatically detects and tracks a player's skill-level (tracked skill traits) based on measurable session behaviour, such as but not limited to: time played, successful games won, times helping other players, weapon accuracy, favorite weapon usage, and number of games left. In another embodiment, teammates can rate each other for various subjective skill traits (assigned skill traits). The subjective rating could be such as but not limited to: expert sniper, great team player, and good leader. The computer program that executes the gaming environment may discern a higher skill-level for a player if the player has more votes for these traits in their career. In yet another embodiment, a combination of tracked skill traits and assigned skill traits is used to ascertain a player's skill-level. In an embodiment, each metric within the tracked skill traits and assigned skill traits are allocated weights in order to make balanced decisions.

[0077]

The modification of the gaming parameters is based on the skill level of each player. In embodiments, the modification of gaming parameters is executed in real time during a gaming session. In embodiments, the modification of the gaming parameters are executed on a player-by-player basis, based on their skill levels, which may be different for different players. Therefore, the online multiplayer gaming environment generates a gaming environment within which two or more players can play cooperatively as a team within the same gaming environment of the same level of the same game and tailors the experiences in that gaming environment to the specific skill level of each player.
Posted 1 November, 2022. Last edited 21 July, 2024.
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Showing 11-20 of 42 entries