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Not Recommended
0.0 hrs last two weeks / 5.7 hrs on record
Posted: 12 Sep, 2024 @ 1:41am

Cons:
Shot and missed the mark for Foddian games. It is frustrating for all the wrong reasons. The way you keep momentum when you time jumps is off. (Requiring an extremely early release that would put you in the ground in a normal scenario). The controls are frustrating with some times just randomly letting go being a problem. You can repeat the same action 5 times in a row and get 5 different results. It isn't satisfying to learn and the movement is so limiting it is just a shame that you can't be actually doing jumps that it looks like you could easily do. There are some parts that just feel like you endlessly wait for opportunities to final move on. Sometimes you character refuses to lift their hand up to an even average height. The checkpoints are super strong so even if you are falling there isn't a lot of variety of where you pick yourself back up. Learning the movement is the biggest thing. Once you learn how to do a "max" jump, the average player could beat the game in 20 minutes. The main point is a person should fall because they are bad, not because the game has inconsistent controls and movement.

Pros:
The atmosphere is interesting and visually pleasing. The ending is sweet. Still gives satisfying feelings to beat sections. The last section had an interesting and interactive layout that felt different from the rest of the game. The nonlinear movement through it made it feel more engaging for the player.

I know I ripped on it a lot but it was still obvious the dev put care into the game to make something hard and similar to what we all enjoy. Even though I think this game fell short of what I would expect a game like this to provide, I respect the dev for putting their work out there and creating something for us all to experience. I do not suggest playing this game but I do not regret giving it a chance and playing it through to see what it had to offer.

FINAL THOUGHT: Skill issue
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