No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 1,625.3 hrs on record (1,058.3 hrs at review time)
Posted: 24 Nov, 2016 @ 10:51am
Updated: 22 Nov, 2022 @ 10:28am

Payday 2 is a 4-player co-op FPS horde-shooter based around heists and organised crime. Players are given objectives to complete the job, while an onslaught of police and SWAT continuously pummel them.

Loadouts are easily one of Payday 2's greatest features: they are very highly customizable, consisting of a large variety of modifiable weapons and expansive skill and perk systems. The massive array of weapons are all categorized by type (and many can be further categorized as light or heavy, based on some similar stats), but beyond that, weapon choice becomes purely player preferance. The skill system let's players spend skill points (awarded on level-up) on upgrades for their character. Finally, perk decks dictate a player's playstyle, each rewarding the player for playing to the perk deck's requirements. The vast amount of options available to loadouts open up a near-infinite number of combinations to play with.

As a Payday 2 player since a little after its launch, I can say that this game has come a very long way, and is a much different experience now than it was in the past. Many tall hurdles were hit, even questionable ones (i.e. the launch of paid weapon skins), but with developers eager to please their audience, we've overcome them all. As much as picky forumers may deny it, all of these changes have improved the game, making it ever more fun and customizable, and if given the choice, I would definitely pick the Payday 2 of today over the Payday 2 of the past. I won't deny that the game still has many flaws, but that doesn't stop Payday 2 from being a masterpiece (have you ever met the highly-praised-buggy-mess called Skyrim?).

Also, praise to Simon Viklund for one of the most kick-ass video game soundtracks.
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