5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 6.9 hrs on record
Posted: 5 Jan, 2019 @ 5:02pm

So much ridiculous variance from even from before you start the game. It's entirely possible to just straight up lose before the end of the first turn, and that means the most efficient way to play is to just keep surrendering after turn 1 until you get a hero placement that's favorable. Why they decided to bake so much RNG into this game is completely beyond me because the alternative to surrendering games where you don't have a favorable starting position is to dredge through an RNG slogfest where you're spending a very long time losing and if you start to creep towards a win, variance can instantly push you back into an unwinnable game state. It's like someone listened to Mark Rosewater talk about how slight variance can give people a chance that makes games intersting, and then implemented it backwards in that every game is a roll of the dice with a slight chance of the better player winning. Every single aspect of this game is randomly decided and as a long time competetive tabletop gamer across many systems including MtG, Android Netrunner, WH: Underworlds, YGH, and PKM. This game has absolutely zero competetive value or long term appeal, Please stay far away.
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2 Comments
autumn 6 Jan, 2019 @ 10:04am 
I agree with jeremy. Getting zapped out of a lane in turn 1 gives you some extra freedom to pivot and focus on the other lanes.

Not that it isn't possible to get wiped (and repeatedly re-wiped) by a super Aggro deck. But I definitely recently lost a game where I'd spent the first couple turns beating the shit out of the other player.

Admittedly, they had two Drows and a Sorla, so once they recovered any momentum, they had insane damage output.
jeremyb616 6 Jan, 2019 @ 4:47am 
if you think most games are decided by turn 1 then you're just bad at the game