200 people found this review helpful
24 people found this review funny
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Not Recommended
0.0 hrs last two weeks / 43.2 hrs on record (37.6 hrs at review time)
Posted: 17 Sep, 2020 @ 7:31pm
Updated: 17 Sep, 2020 @ 8:39pm

Let me be perfectly clear, this game is awful.

Something is clearly wrong here for this game to have such positive reviews. It's not even a matter of something not being my taste, because this game proposes an idea that I am very much down for, and in fact I suspect that is probably the source of the cognitive dissonance between how this game is perceived by it's die-hard defenders and the reality that is the objective quality of this game.

I really tried to enjoy this game, I gave it a fair shot, and this game commits so many cardinal sins of game design that sapped the enjoyment from the entire experience. You may look at the time I invested and think "well at least he got his money's worth, maybe it's worth a shot" but please understand, my overall experience was worse for having played this game. It is actively infuriating, and I finally called it quits while running through the expansion area and found myself actually saying out loud "I am not having fun" it was a completely frustrating experience if anything because what the game pitches as it's idea is so appealing, and under served in the gaming market. With that said though, I'll keep this somewhat brief and just run down a list of things that were solved in game design over a decade ago that pop up in this title.

-Unreactive input buffer that will commit you to actions you wanted to perform seconds ago but would like to cancel now, often leading to death
-Input reading enemies that can even potentially dodge roll on button press infinitely, often leading to death from a second enemy or just because you finally run out of resources trying to actually land a hit
-MASSIVE resource dependency on basic actions, as someone here said well, "I was still going to win, now you just forced me to kite for an extra 90 seconds so I could swing again" this kind of stuff does not equal difficulty or realism.
-Game balanced around player resource management, yet enemies do not adhere to these same resource rules. Which is actually a huge issue when this game wants you to feel like a common adventurer, yet a common bandit that is allowed to run on infinite stamina and mana and has telepathic dodges. This actually just leads to you not feeling like a common adventurer, rather a severely lethargic person in a world full of hero player characters.
-Robotic timed quests across the board. This one is done well in very few instances, such as "if you didn't do this quest within X days of starting it, the corruption has grown too strong to purge" Ok cool, makes sense, waits for me to start the quest, doesn't counteract the games strengths. The vast majority of other quests are literally "I will attack this town/destroy this city in X days unless you stop me" Ok, as comedic and jarring as that is, it takes away from the games one thing that it almost does well which is exploration and freedom of choice. Because now by issuing the player an ultimatum, you are enforcing a play style that is completely contrary to those things.
-General enemy cheese. You're forced to cheese as hard as you can in this game, because the enemies will cheese you. There is no invincibility frames on roll/knockdown or anything and knockdown is incredibly common. You WILL have to patiently crawl through an area, pulling one weak enemy at a time, get a strong one stuck on terrain, snipe it with your bow. poison the strongest and run in circles for 15 minutes for it to die, simply because those are all actually optimal choices compared to participating in what this game calls combat.

Look there is a lot more wrong with this game than I put here, that's not the point. A lot of this games ambassadors will respond with something like "Mad cause it's hard" "It's supposed to be like that" etc, but that's simply not true. There are so many ways to make a game with the ideas that this game is proposing while still adhering to general good practices in game design.

Killing and hindering your players is not hard. You're the game master, at any point you can just kill off your players for any reason. That probably won't be fun for any of the players though, the skill in being a GM is in understanding what your players want to do and giving them the opportunity to meet those challenges. -First thing to learn about game design from some tabletop book a read a long time ago
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26 Comments
Corona Scurrae 18 Oct, 2020 @ 8:31am 
"the skill in being a GM is in understanding what your players want"
in other words 75% positive reviews = they did exactly that.

guys this dude is just another hack, who has more money than sense.

remember sekiro? well look what he has to say about that:
" intentionally poor design cause tedium masquerading as "difficulty"

lol. srsly dude just because you are incapable to find a solution to a simple issue, maybe don't write a review about it? anyone with half of a working brain looks at this as a joke.
☠ OnlyChud ☠ TTV/KTV 14 Oct, 2020 @ 5:01am 
Thank god for this review - saved me Money - ty
sesoras 13 Oct, 2020 @ 8:07am 
come on guys we all know the combat is wonky and the animations are so slow motion like it makes combat look like people are brushing each other with there weapons rather than actually fighting. no fierceness to the animations at all. also nobody seems to talk about the emptyness of this game so much nothing in so much open area. such a shame but hey maybe they might add more? this reviewer isnt wrong saying there is objective problems with this game it isnt just a git gud problem im decent enough with only 10hrs and the combat i still find wonky and very slow and sometimes not responsive and i play offline almost completely. also this game still has plenty of serious not so fun bugs. nobody seems to even sqweak about this.
torrezG 13 Oct, 2020 @ 3:45am 
Sad that this review discouraged so many people. This is so wrong in so many ways
gitanya 13 Oct, 2020 @ 12:27am 
git gud
悃PlaysPrettyforbaby 11 Oct, 2020 @ 11:11pm 
I was about to buy the game, but your review was very objective and you really did put the time in to analyze the game thanks for saving me some money.
Furt Dimpledander 11 Oct, 2020 @ 8:27am 
Lmao. Literally half of your negatives about the combat are also features in the Dark Souls series and people love those games and its combat system...

The game's not objectively bad just because you don't like the mechanics. If the only way you can reliably get through combat sections is by cheesing then you are not understanding the importance of all the resources the game provides to you.

The game establishes its rules very clearly in your first combat encounter and the tutorials. Preparation is key and not every fight is one that HAS to be won.This isn't skyrim where you have to murder every bandit and pillage every location.

You are given plenty of opportunities to experience challenges and overcome them in the game. You just don't get to play the way you might want to, but that doesn't mean its bad, it just means you have no willingness to adapt outside of your own scope of thinking, which IMO is a major flaw for someone that claims knowledge about being a proper GM.
Miehao Madao 9 Oct, 2020 @ 10:35am 
This part about timed quests is literall bullshit... After every quest segment you get bigass note telling you to return in few days for new quest,encouraging you to go into the world and explore. You have to preety much rush main quest and sleep to skip the waiting time to miss this opportunity to do so. Also,this quest from DLC is literally quest that wants you to explore the area,with on 60 real life hours timer.

Also about combat,there are quiet a bit builds that allow you to play around cheesing your enemies, but possibilities doesnt end there. IF YOU ACTUALLY DID SOME EXPLORING you would know,that you can make melee heavy combat build or even one focusing on dodges, but unlike in dark souls you have to know how to dodge an attack instead of just mashing one button for invincibility frames.

P.S.
Why lack of invincibility frames is a bad thing?
LichGirl 7 Oct, 2020 @ 9:07pm 
Sounds like somebody is bad
Misanthrope 6 Oct, 2020 @ 9:09am 
I disagree with your overall assessment without necessarily disapproving of the particulars. I certainly understand where you are coming from. I too took umbrage with the quest system, for instance. I found the combat system clunky and awkward at first, and had many of the same gripes as you do--though my attitude changed once I progressed in terms of the availability of gear/skills. I found that by favoring speed and stamina (even for a non rogue build) I had a much better time in combat--I use a two handed axe and typically deplete stability at such a rate that even without dodging I seldom get hit. To be fair I typically (though not always) play co-op with my wife, who stumbled onto one hell of an approach--carrying numerous pistols, all pre-loaded, and hot-keyed--when combined with certain skills/potions she can murder anything short of a chimera like it's a joke.