71
Products
reviewed
780
Products
in account

Recent reviews by Carnage

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Showing 21-30 of 71 entries
3 people found this review helpful
21.6 hrs on record
On multiple occasions I've really tried to give this game a genuine try, but I just can't get my moneys worth out of it. If I had to sum up my negative feelings in one sentence it would be: "Unfortunately what passes for the actual gameplay was programmed by Piranha Bytes"
Posted 11 February, 2022. Last edited 11 February, 2022.
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1 person found this review helpful
2 people found this review funny
16.0 hrs on record (16.0 hrs at review time)
This game is awful. It almost has a few good ideas and executes them poorly, and is not what you're looking for if you're looking for any kind of sim-like naval combat game. This game is extremely "gamey".

Many things the game offers that sound cool on paper are actually some of it's weakest points. Carriers VS enemy AA for example is a completely automated system where the player execution only effects how close you'll be to your carriers expected damage output.

The game isn't pay-to-win either, it's only pay-for-additional-armor, stealth, accuracy, damage, etc.
Posted 12 January, 2022.
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No one has rated this review as helpful yet
12.9 hrs on record (11.7 hrs at review time)
it's good game
Posted 23 December, 2021.
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No one has rated this review as helpful yet
46.2 hrs on record (4.9 hrs at review time)
While the game does have some balancing issues that I'm not sure the developers will actually solve, and even though this is leaning more into modern CoD type gameplay than classic halo, this section from a post I made in the forums sums up my largest gripes neatly

Expecting players to sink literal thousands and thousands of hours before they can really start customizing their gear (and even then still having 95% of it entirely paywalled) is completely unrealistic. So realistically we should flat out acknowledge that customization and progression is not intended for most players without shelling out hundreds of dollars. (Yes, hundreds)

The defacto removal of progression and customization from Halo multiplayer hurts even worse when you realize what all was removed from Halo to make this system function the way it does in the first place. Removing emblem customization to create battlepass filler, removing armor tinting to repackage as microtransactions, the list goes on.
Posted 16 November, 2021.
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2 people found this review helpful
1 person found this review funny
46.9 hrs on record (1.4 hrs at review time)
Released as one one of the best image editors and has since been updated with great bonus functionality
Posted 24 October, 2021.
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No one has rated this review as helpful yet
11.8 hrs on record
I finally got around to playing this and it's pretty alright gameplay wise. Plot is probably the single most overrated thing I've ever seen though.
Posted 19 July, 2021.
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No one has rated this review as helpful yet
25.4 hrs on record
Early Access Review
This is another example of a game that would benefit from something between a thumbs up and thumbs down. The ideas this game is aiming for a great and something I would recommend but in it's current state it is missing a lot of features that I honestly don't expect will make it in anytime soon. Right now this game does terrestrial vehicles quite well with your main mechanics simulated being tension and weight distribution, however there are no atmospheric/drag/fluid sims in the game so anything beyond a vehicle with 4 wheels is going to be a janky mess. Boats are pretty much out and can only realistically be made using a flat plane and the same rocket thruster piece used in "flying" machines that coincidentally don't really have the kind of support or mechanics needed to make them interesting. Where the game does shine however is with the use of sensor blocks that do in fact recognize movement from objects on pistons which opens up some clever work arounds to create logic gates and a pseudo interpreter switch. But again the rest of the game is just seriously lacking and halfway to being a good vehicle construction sim. Something I would consider more feature complete in terms of simulations the players machine can interact with would be a game like besiege, where drag and mass are more dynamically accounted for in creations. Also don't bother with the survival mode of this game it is a total joke and waste of time.
Posted 16 July, 2021.
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No one has rated this review as helpful yet
239.4 hrs on record (131.7 hrs at review time)
This is unironically kusoge
Posted 10 July, 2021. Last edited 21 July, 2021.
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1 person found this review helpful
1.8 hrs on record
Early Access Review
Steam isn't Kickstarter, take your buggy project pitches with no content somewhere else please.
Posted 7 March, 2021.
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2 people found this review helpful
1 person found this review funny
48.8 hrs on record (5.0 hrs at review time)
This game is full of game breaking bugs that require a restart, as well as minor bugs that are super annoying, and just bad game design decisions. I spent my first 2 hours trying to fix graphics settings so this thing wouldn't chug on my 1080TI only to hit a brick wall trying to fix the hard-coded TAA that looks like I rubbed vaseline in my eyes and causes artifacting and ghosting everywhere, as well as forced mouse acceleration.

The following I encountered in my next TWO hours

Game Breaking (requires restart):
-Constantly stuck in scan mode, can't fire or interact
-Broken essential NPC pathing into areas that are inaccessible
-Caught on terrain / stuck in jumping animation
-equipment failing to do... something? sometimes the model for whatever you're equipping breaks, sometimes the UI breaks, sometimes all of it breaks and I'm fairly certain you're not receiving any stats

Annoying bugs:
-There's like 12 different models for NPC's, often they spawn in packs of 5-6 all mirroring animations
-NPC spawns (and some enemies) are entirely determined on where you're looking. If you look at two guys on a bench, and do a 360 and look again it will be two different NPC's, this goes for respawning them as well if they are killed or run away.
-Items in the world have a roughly 5% chance for you to not be able to pick it up despite a giant UI icon saying it's there
-clipping clipping clipping
-AI completely ♥♥♥♥♥♥♥♥ itself in different cases, like talking to someone in combat, or being in an unpathable space
-Items fall out of NPC's hands and spawn copies of their models all over the place

Just ♥♥♥♥♥♥ game design:
-Gun play is straight ass and don't let anyone tell you otherwise. Firearms are incredibly weak, you can walk up to someone and dome them with a giant hand cannon and it will not do as much as a normal punch with no points in strength
-Game is all around an uninspired looter shooter, really only care about finding the thing with the highest DPS or armor numbers
-Driving is slow and stiff
-Police are scripted to teleport roughly 10 feet behind your back. This is not a joke, you can force 10 high level police to spawn in a massive gaggle-♥♥♥♥ by placing yourself in the right position, this is reliable, repeatable, and occurs in about 8 seconds, also they two shot you with insane accuracy
-every enemy is a damage sponge stat check

Additionally, and this is a very big point.
Origin stories are meaningless are shorter than 20 minute introductions to the movement controls. No matter what origin you choose, you will be a street thug in less than an hour


soooo that was a fun two hours...
Posted 10 December, 2020. Last edited 10 December, 2020.
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Showing 21-30 of 71 entries