4 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 1.8 hrs on record
Posted: 23 Feb, 2018 @ 6:52pm

Just nope!!!!

I'm all for realism and intricate crafting but this becomes beyond tedious to do the simplest of tasks. Coupled with the mechanics such as you can dig flat dirt/land but need loads more exp. to dig a dirt slope and similar, is maddening.

The GUI is a mess, inventory is all righ-click menu select with no drag-n-drop ease,combat is a select weapon & sit-back-n-watch, moving around is painfully slow (don't dare try if 'over burdened').

I wanted this game to be so much more and ignored the usual 'grind' complaints from the instant gratification kids but even an old timer who started gaming with text advetures find this to be far past nerve grindly slow and was almost painful after just 2 hours.

I got this VERY cheap (3rd party steam key site) and would say £22.49 is ridiculous (borderline robbery). Spend that kind of cash on something more well-known in the sandbox genre.
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3 Comments
squirtikiss 24 Mar, 2018 @ 4:03pm 
You should change your review as it is based on a false premise. I really get tired of reading negative reviews made by people who know little to nothing about the game. This is one of the best games ever made, and it is people like you who turn people away before they even try it.
Between WU and WO, I have over 4,000 hours played. The devs are working constantly on Wurm Online, trying to make it even better. All those changes eventually come to WU. The game is not grindy at all if you make adjustments to the server settings. I play with 10X skill gain and 10X action. Most skills I can hit level 20 within an hour. That is hardly a grind.
Taidana Kage 20 Mar, 2018 @ 7:07am 
Slow grind? You know every server has its own settings? You can even make your own world with your own settings. :steamfacepalm:
chris_cz 24 Feb, 2018 @ 3:36am 
Hi Gopher. Its not how you described, it just have steepest learning curve from all games which i played in lat 10 years.
The point behind GUI for example is most of your actions youll bind to keys which is obviously most intuitive way how to control any game.
The inventory is part of immersivity. Youll make it intuitive by containers and dinner tables and so..
In lets say 100 hours in game i would never want to change it into another GUI, because its absolutely essential to manage windows at screen as you currently need.

We could write a book what else is bet in this game, but its irrelevant. Its not game for anybody for sure and the developers are insane (like for example Dwarf Fortress developer is).

If you want to dive deep, go here, its essential to learn how to play wurm:
https://www.youtube.com/playlist?list=PLz9VeMQzouzS0qqEAK5hoWjoZR-VeKq1B