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This game is not that. And even if all it has is the story, well that too had a pretty fine story. A good game doesn't sit on graphics or story but on gameplay, on the core systems that talk together in a coherent way so that it doesn't bore you.
I like the idea of an interactive world too, so i like a game to have sand box elements.
So for me an RPG must be about the character and the world. I the player get to play with those and try to push them towards whatever limits they may have. I like to make specialists and i like to push domino pieces and see them fall within a world.
I like the power trip from those but also from the combat system itself. That must give me a sense of variety and progression and seem that things are working together like a dance where the moves are just pieces you chose to mix and match how you please but everything always flows smooth and feels natural.
I say this as someone who agrees with your overall points and enjoys this game. I will always support Spiders and small devs making smaller works. They are the champions in a corpo infested mess that is gaming. But they need to work out their kinks, and we shouldn't shy from those kinks