57 people found this review helpful
Recommended
0.0 hrs last two weeks / 47.4 hrs on record (13.5 hrs at review time)
Posted: 12 Nov, 2022 @ 9:54pm

I genuinely don't understand the amount of negative reviews, I can only assume its because people go in thinking it is a linear hack and slash or a skyrim type RPG. This is a very interesting game about being a diplomat for a Trading nation as your nation settles in a new colony. There are many continental (Euro) powers and then various factions of native tribes all with their own goals, rivalries and relationships with one another. Your goal is to settle disputes and secure your nations success whether that be through peaceful dialog or just killing everybody and you can't please every faction.

It can be a little rough around the edges at times, but nothing that noticable. I'll take a flawed game with some actual creativity and soul over so many of these generic AAA games that have perfected the art of bland inoffensive drivel.
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4 Comments
Somnorila 11 Dec, 2022 @ 2:55am 
There are a few games i remember that were awkward or rough around the edges which ended to be really cool. One example would be Kingdoms of Amalur Reckoning. Simple, clunky, yet the world was somewhow better prone to exploration and the combat smooth as silk. Not to mention that the few builds, classess, were different enough to make it interesting to try them all.

This game is not that. And even if all it has is the story, well that too had a pretty fine story. A good game doesn't sit on graphics or story but on gameplay, on the core systems that talk together in a coherent way so that it doesn't bore you.
Somnorila 11 Dec, 2022 @ 2:55am 
This game has none of that properly. I could care less about the story if those are bad. I mean, before seeing the story once i get to play with all of those again and again and again, so most of the story or at least the starting part is more or less a chore, something i get to skip a lot. That's how i usually play rpg's. And very few were designed in such a way that i didn't had to do that, but those too got a lot of my attention on side quests type activities.
Somnorila 11 Dec, 2022 @ 2:54am 
I like to play with the character creation and progression. Take a game like Divinity Original Sin or Mount and Blade Bannerlord where many times i started a new game again and again, making a different character. Even if i can respec any time, i still like to play a set path from the start.
I like the idea of an interactive world too, so i like a game to have sand box elements.
So for me an RPG must be about the character and the world. I the player get to play with those and try to push them towards whatever limits they may have. I like to make specialists and i like to push domino pieces and see them fall within a world.
I like the power trip from those but also from the combat system itself. That must give me a sense of variety and progression and seem that things are working together like a dance where the moves are just pieces you chose to mix and match how you please but everything always flows smooth and feels natural.
Wolf Cop 6 Dec, 2022 @ 2:10pm 
I don't think it's fair to handwave away critique as being misguided. The game being rough around the edges is really the game being quite jagged on your particular edges. For others, those edges are instead the focal point.

I say this as someone who agrees with your overall points and enjoys this game. I will always support Spiders and small devs making smaller works. They are the champions in a corpo infested mess that is gaming. But they need to work out their kinks, and we shouldn't shy from those kinks