1 person found this review helpful
Recommended
9.3 hrs last two weeks / 456.1 hrs on record (92.4 hrs at review time)
Posted: 23 May, 2022 @ 9:40am
Updated: 23 May, 2022 @ 9:44am

Early Access Review
For an "early access" type game (as of when I'm writing this review) that almost 100% reminds me of Phasmophobia but rewritten for a different regime (namely various tombs in Egypt as opposed to normal street houses etc), it is indeed amazing. Dare I say, it is in my view at least, a must have for anyone who at the very least, loved Phasmophobia and/or are just fans of Egyptian lore and thus don't mind exploring tombs in a horror style kinda setting.

Putting it simply: You play the role of an Archaeologist, with the ultimate aim each session, which is threefold, of: Firstly, infiltrating an Egyptian tomb, seeking to recover a very valuable artefact, found within the inner sanctum's sarcophagus of that tomb; Secondly, before entering that inner sanctum of the tomb, you need to be able to successfully guess the type of enemy Spirit/Guardian (or "Mejai") at the entrance of that inner sanctum that is likely to hunt you once you have made that guess, and Thirdly, successfully escaping the tomb alive, with said artefact already in your possession.

I'll attempt to explain how Forewarned technically works:
  1. Firstly, once you have started the lobby and you've spawned on the map, you start off with a minuscule amount of equipment shown within an Archaeologist's Bag on a table that you'll need to open up, which you will need to consider taking with you (e.g. Torchlight, lighter, flashlight etc), because it will help you explore the tomb and fulfil your main objective/s more effectively. Do not worry, because when you have levelled up and have hopefully gained enough gold from your many expeditions, you'll be able to upgrade your equipment and/or hopefully purchase better items that hopefully makes things much easier in the long run.
  2. Secondly, this is a game that can be co-oped between up to 4 people, much like Phasmo. But in co-op games, there is a notable option in the lobby menu, where you (as lobby leader if in fact you are one) get to decide if any of the total gold picked up by one or however many is shared amongst your teammates, or is it "finders keepers". Additionally, you'll be given separate tables with your own bags when you spawn in, and of course, there's an option in the lobby where you as an individual can decide whether to share your equipment with other players or if you want to be the only one that uses those items before you spawn in.
  3. Thirdly, in co-op games, if you die, you become a mummy, but here's where things get interesting, as on death, you are given the option to decide to spawn back into the tomb, as either a helpful mummy who helps your remaining teammates get their objectives etc, or you can be an evil mummy whose main objective is to kill any currently living Archaeologists still within the tomb, essentially turning the rest of the session into Left 4 Dead 2.0 style pvp gameplay if you decide to go the evil route, which may even allow you to be as devious as you wish, should you wish to play it that way.
  4. Fourthly, unlike Phasmophobia, while alive, you'll be more heavily relying on your ears each session as you need to be alert to figure out what sounds are being played out within the tomb. Completing optional objectives helps to make this task easier. Consider that, if you're intending to access the inner sanctum.
  5. Fifthly, during your explorations, the Mejai haunting the tomb, will make various noises intending to scare you or otherwise to raise your heartbeat up a notch, do not be afraid as you will actually not die from those events, you will only die (outside of the Mejai catching you during its hunt mode phase that is), if you've either taken too much damage from a trap, fallen into a hole or have been killed by a hostile enemy (e,g, a reanimated mummy etc).
  6. Sixthly, after you've had your fun exploring most of the tomb, dealing with the many traps and collectables etc and other portions of the tomb you have discovered, you have two choices (aside from "leaving" the session altogether if you can't handle it that is) in terms of exiting the tomb, you can either, leave the tomb and thus successfully escape with what you've already gained, OR you can attempt to put your greed to the test and attempt to guess the correct Mejai at the inner sanctum entrance. The latter will be explained next.
  7. Seventhly, If you guessed correctly, you will get a very limited time to grab all the gold found within the tomb, take a picture of the inner tomb if you want, as well as grab the Artefact from the Sarcophagus - in either case, the whole tomb will begin to close, and the name of the Mejai that you guessed correctly (let alone if you have successfully acquired the Artefact within the inner sanctum), will begin to hunt you in its physical form. However, if you have guessed wrong, not only does the inner sanctum remain sealed along with what is in it, but you end up taking some damage as a penalty, and the whole tomb begins to lock as the Mejai begins to assume its physical form in order to hunt you down. THIS is the part (the Mejai's hunt phase) that you want to be on the highest alert for.
  8. Eighthly, make sure you have already read the Research tab of your journal/log/PDA carefully as it is the only given source on how to successfully survive the Mejai's hunt if in fact you guessed correctly. During this particular phase, you will need to be on the lookout for a Blue Lever (similar to the one that you activated to initially enter that tomb in the first place) because that lever will spawn randomly within the tomb somewhere and it's on you to find it. Once you have found it, hurry and activate it while you are on the run from the Mejai, and you still hopefully have created enough distance to do so safely, then immediately make your way to the tomb entrance, and do your best to evade the Mejai if it's behind you while doing so, however, if it so happens to be guarding the exit or otherwise guarding your path to that exit, then you'll need to be strategic accordingly in order to to get passed it, or if it's already spotted you, to try to avoid its instant-death attack. If it catches you, you die, and you won't get a second chance during the session.
  9. Ninethly, in co-op games, even if the Mejai kills its intended target, it's not going to stop there, as once the Mejai's entered hunt mode from the moment the tomb door initially locked, it will not stop until all alive players, are dead (basically at that point it's Phasmophobia on Nightmare mode). However, if the player that died, had some equipment on them that you want to take with you while alive like the Artefact for example, then you'll need to find where that player died and attempt to loot his/her body for it while on the run.
  10. Tenthly, IF your expedition was successful, then you'll be rewarded with some xp and all of the gold you collected within the tomb, to have in your personal lobby stash permanently, until you have spent it at your leisure. You'll also get to view any artefacts both rare and otherwise and/or Lore papers that you have acquired whilst within the tomb that will be on display for you if you're the lobby leader, as the lobby will show only the lobby leader's acquisitions. Higher difficulties and timed expeditions yield extra gold and XP.

Despite all that I've said here, please bare in mind, that Forewarned, as of the posting of this review, is still currently in Early Access, so there is still more content to be posted and/or stuff that may need fixing (e.g. for me so far at least, it's the radiation device not working properly and the fact that immediately hiding in a standing Sarcophagus during hunt mode, doesn't always work when the Mejai enters its physical form since it can detect your position, and even kill you through it). But I for one, have faith in Forewarned's potential despite that.

Forewarned is by far, the most enjoyable when playing it with friends, much like Phasmo in that regard.
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