1 person found this review helpful
Recommended
0.0 hrs last two weeks / 67.8 hrs on record (66.7 hrs at review time)
Posted: 7 Sep, 2020 @ 6:51am

As someone who considers himself a moderate purist when it comes to DOOM, once I saw this game being announced I didn't have any hopes - I've always seen the franchise as a 90s product made by incredibly talented and passionate teenagers. I mean, Duke Nukem Forever left me with a bad taste in my mouth.

I'm glad I was wrong. The game's really good and yeah there were some things that I didn't like such as predictable level encounters (open area to open area), some questionable enemy models (specially the lost soul, yikes) and the small yet unskippable cutscenes that become old and annoying after subsequent playthroughs; but reality is I can't help but appreciate the amount of effort poured into this game. These issues might be a thing, but the game's really a lot of fun - loved the campaign, loved the multiplayer (some balancing issues here and there), even the snapmap albeit I feel like it's pretty rough in the edges (regardless, it does its job). They've managed to pull it off, reviving an old franchise without alienating everyone throughout the process.

If you're a purist, I recommend you adjusting your expectations. The impact of the original DOOM was so big that games within the same genre were called 'Doom Clones' for a while, so big that there's still an active community modding the game for 27 years - these are really big achievements. DOOM (2016) might be far from these remarkable feats, but there's no point into reinventing the wheel all the time.
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