No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 19.0 hrs on record
Posted: 11 Feb, 2020 @ 9:11pm
Updated: 13 Jan, 2021 @ 7:05am

You'll either love or hate Tokyo 42. I remember being hyped back in the day, but I totally forgot about the game until last year when I've played and completed it.

The game looks, feels and sounds amazing: the biggest positive is undoubtedly the presentation. A lot of my enjoyment with the game came from exploring around, discovering its secrets and pretty much appreciating this "hand-crafted micro Tokyo" (special mention to the soundtrack as well, excellent stuff). These are things you can (for the most part) see within the store's page - what you see is what you'll be getting. Story and controls are okay, but allow me to talk about the game's camera (isometric perspective, whatever) when it doesn't work.

As cool as it is being able to rotate the camera 45º in both directions, expect a lot of stupid mistakes over your fight with perspective itself: I can't count the amount of times I've jumped to my own death or died while in cover just to realise I was being tricked and that my perception of my own position was totally wrong. It's a frustrating thing, but I can't also deny the fact they've given some clever uses to the camera - such as in platforming. Isometric is a very double-edged sword, fun in exploring and frustrating in combat.

If noisy combat's not your thing, Tokyo 42 does for the most part give you the option of going stealth: an option which you might love or.. totally despise. You can run around with a katana and chop people without worrying much - I find it silly and fun, but you can also interpret it as lazy and repetitive.

I believe you will enjoy Tokyo 42 if you are able to not take it that seriously. Where you are is more important than what you are doing - and if you attempt to dissect the gameplay it'll just lead you to disappointment.

Don't get me wrong though... I really liked this game.
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