1 person found this review helpful
Recommended
0.0 hrs last two weeks / 21.7 hrs on record (17.6 hrs at review time)
Posted: 24 Jul, 2013 @ 4:19pm
Updated: 25 Nov, 2013 @ 1:50pm

Nice story and developments with 1 maybe 2 false endings. Remeniscent to "lost" in the basic setup.

Levels are tomb raider levels but very open and expansive with fast travel between them so you can go back to previous levels at any time to try stuff out. This is a good thing as some puzzles can only be solved with equipment from later sections of the game. They are much more "organic" and realistic than previous games, with numerous collectables and things to do in each.

Loved the cable car scene with the ship!

Hunting is in there but is optional. Multiple weapon upgrades, with 16 different weapons in total (though these are as 4 basic weapon types you upgrade up to 4 times as the game progresses).

♥♥♥♥♥♥♥: wooden crates that you burn out of nets when you find them and where every other wooden thing in the game bursts in to flame instantly, they do not. The game makes extensive use of this burning mechanic, and yet they chose to sent the game in dank, damp environments where things probably wouldn't burn that well...

The Tress FX (TM) hair modelling is very good and realistic but it does make everyone's hair look freshly washed at all times, even when they are bruised, govered in mud etc.

Also though the physics works in terms of the game puzzles, it can be weird at times. e.g. fasten a rope to a raft and pull it, the raft will move towards you. Fasten a rope to something on land whilst you stand on the raft and it stays put no matter how hard you pull ... but I guess they did this so you had to solve problems in a certain way which does mean you get some corking problems!
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