1 person found this review helpful
Not Recommended
0.0 hrs last two weeks / 8.8 hrs on record (1.4 hrs at review time)
Posted: 9 Apr, 2018 @ 11:39am
Updated: 9 Jul, 2020 @ 9:51pm

Not bad sometimes. The rest of the time you are battling the mechanics more than the bosses. Ok, so they signal when they're going to perform a blockable attack, and the block duration is around 0.3s or so, but they can take longer than that time to initiate their attack after they signal it. It's just poor design, made for people with slow reflexes like I assume the developers must have had. If you have fast reflexes then you will just find this game annoying. Not only that but every enemy has a different delay after the block "signal" for when they actually strike, so you can't even learn the delay. More often than not, this means that you'll have more luck just spamming block than timing it which is really disappointing in a game like this. What's even more annoying is that this issue was identified years and years ago in very old similar games like Devil May Cry etc. which found a simple solution: If you block early in the animation, make the attacker strike sooner, it's not rocket science.

Unfortunately there's not much else to say about the game, there's no mobs just bosses, and the whole thing is artificially lengthened by uninterruptible cutscenes, which could easily be replaced by minion killing sections. Yet another game that refuses to deliver on its potential, probably made by a division of EA/Activision to make their other games look better, because without all of the BS this would easily be a top tier game. But we couldn't have that now could we.
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