5 people found this review helpful
Not Recommended
0.0 hrs last two weeks / 2.8 hrs on record (0.5 hrs at review time)
Posted: 7 Jan, 2024 @ 11:01pm
Updated: 8 Jan, 2024 @ 1:30am

Wowie. I normally have a really fun time playing bad games, ripping on it and sharing with my friends. But this one just felt icky bad.

I only got to the town before deciding it wasn't worth playing any further, here are some notes I took while playing. Some are bigger points than others, this is just the order I ran into them.

  • The character keeps moving a half second after releasing a directional key
  • When I push take all from a chest, there is no reason for the chest window to remain open unless there is still stuff inside.
  • Tries to do the Breath of the Wild Opening, but they clearly don't have LOD models for distant trees, so the view is kinda crud.
  • The player character knows more than I do? I'm here to sanctify some evil? How do I know this?
  • The shield surfing is really bad, there is dust particles before hitting the ground, and there is no acceleration going downhill, its just a static speed.
  • That poor deer in the water looked to me for help then poofed ;A;
  • Why do the goblins drop resin. resin is a tree product.
  • Why do I have to sanctify this chest, all its making me do is push the open button twice

All this (not including the deer thing) really makes it feel like its more of a cash grab while copying a lot of the aesthetics from games that did it much better such as genshin impact and breath of the wild. Straight up this feels like a knockoff of Craftopia, which isn't a great game by no means but is certainly functional and half as janky. Its worth noting I didn't have any issues with lag or anything but I have a fairly high end computer, though many people complain about it, and if my assumption about LOD models is correct, that would likely account for it.

I don't know how they intend for this to run on phones, unless the people complaining are just using very low end computers. The free to play nature of games tends to draw in some very low spec computers for sure but Im sure they would be better than a phone right?

On my whole list of complaints the part that really drives me off the most is the movement. The delay is only there after moving for a little bit first, so just tapping the movement key doesn't do it, but the whole delay thing makes me feel like I'm struggling against some grid the game assigns me to like its an RPG maker game in 3d. I really don't know why it does it. at first I thought it was just trying to sync up animations or something but that's certainly not it, there's no slow down to stop animation, I cant imagine its latency because I should be playing locally with maybe just items pinging server side, even if it was I'm under 80ms so there's no way that's the issue either. The most outlandish thing I can think of is that its trying to simulate phone controls using keybinds and that is causing some kind of delay. straight up the most speculative thing in this whole review, no fact there just wild assumptions. But I really don't know why it would behave like this.

In Summary
I play a lot of janky low quality games for fun, often they have a unique charm to them that makes it interesting. This is the first game that its poor quality has drove me off before finding any charm to it. The visuals are there for sure, they've done a really good job of making something that looks like it "cant be that bad" but it really is. That said, when you're copying games like genshin and zelda for art design, its pretty hard to mess up.

I'm going to give it a little longer to see if there's any reason to play this other than "its free."

Edit:
I gave it a couple more hours, as a big fan of Valheim, I find the near identical rip off of the music almost insulting. it tries to copy a lot of the progression from Valheim, but you don't need any of it, the only thing stopping you from taking the first weapon you get and conquering everything is durability. It then tries to copy the combat challenges of Genshin, but the combat is just not nearly engaging enough to care. Genshin's combat is fast, fluid, and inspires creativity. This game you have 3 buttons; Attack, Special Attack, and Cooldown Attack. these change based on the weapon you're using but changing weapons isn't fluid like Genshin can be and there is no reason to change weapons either other than durability.
I've mentioned durability a few times now, its worth mentioning you CAN buy weapons from the cash shop. Its about 50 gems per 1 usd excluding specials and bulk cost, and the weapons cost 180 gems, so at minimum you need to spend 4 usd, with 20 leftover, or the 5 usd bundle for 120 leftover. The more I played, the more it felt like these are EX Genshin impact UI designers and artists that probably saw how much "free to play" can earn and thought they could do it too. Its worth saying that out of all the free to play games out there Genshin has some of the most work and effort put into it, trying to copy that without programmers who are up to the task is silly.

Also there are LOD models, but they load in really janky and stuttery, I think the lag problems come when the game tries to load in chunks of harvestable resources, which includes the ground. Theres probably a reason Valheim looks as low poly as it does.
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2 Comments
Kernalgohd 9 Jan, 2024 @ 11:08pm 
Its quick, its easy, and its free: Pouring river water in your socks
Ponzey 9 Jan, 2024 @ 1:16pm 
Dude played t he game for 2 hours, the game is FREE, and writes a negative review
SMFH
You sir are whats wrong with gamers today.