6 people found this review helpful
Recommended
0.0 hrs last two weeks / 5.2 hrs on record
Posted: 8 Aug, 2018 @ 8:08pm
Updated: 8 Aug, 2018 @ 8:32pm

Early Access Review
If youre a fan of the Pokemon Mystery Dungeon series, but wanted a more Dungeons of Dredmor feel from it, this is a definite good place to start. Legion's Crawl is a top down roguelike RPG that plays like Mystery Dungeon without the plot and in between level scenarios, but gives off a difficulty and brings choicemaking skills that one who has played Dungeons of Dredmor will remember vividly.

If you are not familiar with those previosly mentioned titles, then read on, otherwise this chunk of text is dedicated to describing that, and you are free to skip this paragraph. In this game you have 8 directional movement in hallways and rooms that are revealed as you traverse them. Along the way there are monsters that only move after you move, in a turn based fashion. As you continue along the floors you amass experience, wealth, and loot, that you can use to give yourself an edge. Of course as you continue, things get harder, and the entire way along is a scamble to make the decisions that will help you survive the later trials. Dungeon delving is of course a rough business, and you will get hungry after a while, making sure you have food so you dont starve is a major deciding factor as to how long you spend on a floor in search of food, or to simply trust your power and move on.

Important things to note, as to major differences between the previously mentioned titles. Unlike Pokemon, you are alone, and ranged attacks/combat is not directional like pokemon either, when you go to shoot, you shoot the selected target if its in range and in line of sight. Compared to dungeons of Dredmor, most things break down into just a few ingredients, so as a crafter, you wont have to scrounge around for specific items just to make the item you're after. But even if you dont pick up crafting, any material you do find can be sold at merchants along the way. Each crafting station on a floor can only be used once, whether you use it to break down some items, or to craft something. The depth of which items are or can be used is not as vast as dungeons of dredmor, but as this game aims for a more simple experience, it doesnt take away from the experience.

Even if you are a veteran of these style of games, I would reccomend starting at Initiate difficulty until you understand how some of the basic things work out in this game, because Adventurer will wipe you out if you dont understand how certain enemies work and what recipes or skills you want at certain times.

While this game is still in early access, I would enjoy some factor to encourage replayability other than to experiment with new things. While experimenting will bring be back a few times after completing a run, I feel like the stand against unlocking new things upon reset will hold back my desire to keep coming back, and players who intend to just see everything the game has to offer wont find too much after theyve tried each thing once.
Though even for the struggle of completing 1 successful run, the price is definitely worth it, and moreso if you come back for another.

As a side, I saw someone complaining about visibility in hallways, and for my own 2 cents, Ive found hallways to save my life far more than endanger it, as ranged enemies cannot see you in that hall either, and are great chokepoints for when you are overwhelmed numerically.
Was this review helpful? Yes No Funny Award
Comments are disabled for this review.