10 people found this review helpful
1 person found this review funny
Recommended
0.0 hrs last two weeks / 131.8 hrs on record (8.0 hrs at review time)
Posted: 16 May, 2020 @ 12:28pm
Updated: 30 Mar, 2023 @ 7:33pm

Hard yes - the syntax on the scripting language is very well-thought-out, the visual shader system is incredibly easy to work with, and my own project in here runs like a treat, even on an Atom CPU with integrated graphics, using the GLES 3 pipeline. My only gripe is having encountered some weirdness with COLLADA imports in the past (easily worked around); hopefully, this will have improved in 3.2.1.

Overall, highly recommended.

(update: I'm now about six months into a major project with this thing, and it continues to find ways to positively impress me. I haven't tried out 4.x yet - it would require too many script changes to my in-flight project - but I have high hopes. It really is a well-crafted tool.)

(forgot to mention - if you'er comfortable compiling from source, it'll happily run on ARM 64-bit, too!)
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1 Comments
Marion.B 3 Dec, 2024 @ 10:24pm 
¡Joder! Que bueno que funciona bien en Atom, yo no tengo esa CPU, pero estoy en la misma onda con lo de las importaciones de COLLADA, ¡espero que lo hayan arreglado! 😂👍