6 people found this review helpful
Recommended
0.0 hrs last two weeks / 77.9 hrs on record (28.8 hrs at review time)
Posted: 20 Jan, 2020 @ 1:11am
Updated: 20 Jan, 2020 @ 1:18am

Early Access Review
I have played and dismissed many digital CCGs over the years, chasing something that is more like Magic: the Gathering (which I played for 20 years and quit when they removed the extended format)

This is it! There's not a lot of randomness to compress the skill curve like in the über casual Blizzard or Valve ones. You build a good deck; you're going to do well! Amazing concept, right? And the only RNG is the shuffle of the deck and the draw of your hand, except for a couple of cards that have a 50% chance to do 1 more damage (whose effects are still very good even if you don't get that 1 extra)

Progression is very intuitive; getting tiered achievements like for example doing increasing amounts of damage with a faction or a card type will award you good cards to expand your collection. You also get achievements for number of deployed units and other things that don't require you to win. So you'll never be "stuck" because your deck is weak.

The starter decks are sub-par but definitely better than the chaff they give you in other games like this. After unlocking the decks, I made a British and Soviet-allied deck that has gotten stronger and stronger very quickly (I did buy the $5 introduction discounted pack bundle) and now I win about 80-90% of my games.

BRITAIN should always be in your deck if you're a beginner, either as an ally or as main. Reason: Convoy. Strongest draw card in the game (don't let the Japanese one fool you, don't be a chump)
BRITAIN also has the first "special" rarity card you should craft once you get 80 Koins: Carpet Bombing.

It basically revolves around British guard cards paired with Reserves, Frontal Assault and Katyusha from Soviet. Play aggressively and never let the opponent have the front line so you always have room to send in more reserves. It has only one weakness; heavy armour, so bring removal.

Prices in the shop are a bit high. 3 packs of 5 cards in this game equates to 1 physical pack of a game like Magic: the Gathering. And I don't have to explain why that's a problem. A digital game should never attempt price parity to a physical one, that is nonsense. And the 3 packs of Kards will get you less rarity-equivalent cards on average than an MtG pack. But I still bought some to support the developers. The intro offer and I threw another €20 yesterday which I haven't opened yet. Another redeeming quality is the Koins you get to craft cards you need every time you get a duplicate past the maximum of a card. For example, if you have 4 of a common card already, and you open another in a pack, it gives you koins, and it costs 8 koins to craft another common you might need. Very nice. There are also "golden" cards which you can recycle to get a big influx of coins if you don't use them. Almost always recycle these is my recommendation. For example the Churchill you get from an achievement. I would never use more than 3 Churchills in a deck. So I recycled that 4th one and crafted something else.

Another good thing about this game is the animations. They don't waste too much of your time (except Carpet Bombing, but I'll allow it) but are still really nice. The audio feedback is also very well done. The music is grating though and I had to turn it off.

Overall highly recommended. This is the second best digital CCG on the market after Pokémon TCG Online.
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