3 people found this review helpful
Recommended
0.0 hrs last two weeks / 1.7 hrs on record
Posted: 30 Jul, 2017 @ 2:53pm

Great concept, good execution. I recognize that it's still in early development so everything I'm going to mention is kinda to be expected, but...
I think the model quality could be improved a decent amount.
Alongside performance improvements in general (I get less frames in this than War Thunder on custom settings with everything turned up as far as it'll go), animations/particle effects for destroying buildings and other vehicles could probably be improved.
Maybe streamline the main menu UI a bit?
Possibly rework rate of fire across the board...it's kinda ridiculous in some vehicles.

Otherwise I love the game. 8/10
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3 Comments
Tokyo Warfare Project  [developer] 30 Jul, 2017 @ 4:42pm 
Ok. Was asking because a couple of complaints on ai select menu where made..possibly will remove vehicle types buts and place all faction vehicles on a single row. And think of an easyer setup way. Possibly will add also a preset save load so ppl can save pre made ai groups.
Luminary 30 Jul, 2017 @ 4:33pm 
Was mostly referring to the main menu when you start up the game (although I do realize that kinda comes with the genre), but it could work for the AI selection as well I think. Also I think putting the names of the vehicles underneath their images in the vehicle selection menus would be a bit helpful.
Tokyo Warfare Project  [developer] 30 Jul, 2017 @ 3:40pm 
Yeah performance... Looking forward to recude cpu usage... At some point...Engine upgrade would allow multithreading but that would require quite a massive workforce that now is more needed to imolement other features.

For particle effects. Not sure if you already did so... During gameplay press ESC->Options->Graphics->Realistic particles toggle.

Regarding UI what part? Ai selection?