15
Products
reviewed
963
Products
in account

Recent reviews by Pineapple Pizza

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Showing 1-10 of 15 entries
No one has rated this review as helpful yet
3.1 hrs on record
The game has good atmosphere and art, and provides a unique twist on the assembly belt explorer genre. However while i like the lightbulb mechanics, the way the game works causes the supply line puzzles to get in its own way, and since there are few options to deal with foes early besides dodging things can feel repetitive. Ultimately I do not think the game is bad, I just think there are better variants of this game on the market. The game could probbably be vastly improved with just a few patches on when you unlock things. I was 3 hours in and did not acquire any splitters, which meant some of the puzzles could get dull.
Posted 15 May, 2023.
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No one has rated this review as helpful yet
42.3 hrs on record (27.4 hrs at review time)
I actually like WWE 2k, i even have hours on 2k20 playing its story. However 2k22 is the superior product in every way.

There are still bugs, however the only ones I truely saw is in character creator. Sometimes the previews will not actually show the outfit you set, or the song you picked for the entrance. Yet when you save and close out its all there. There are and some model clipping as well if you play a fat character, or have a puffy jacket, Wrestlings performative combat style also doesnt work great outside 1 v 1, the grappls dont always deal with another person punching you that well.

However the positives are fantastic, the first is combat was reworked, which is a positive. 2ks games used to be more frame rate intensive and slow, with a timing quick time event to avoid pins and combat being a lot of stamina wearing down and reversals being the main way combat was performed. Instead of chaining grapples, 22 uses a combo system, with infinite reversals, allowing you to scout and focus on dodging your foe before brutalizing them with all your fancy kicks and tricks. This makes each blow shorter, and more important to pay attention to, as only in stuns are you unable to try to wiggle your way out.

In addition Showcase was reworked, instead of using the models to mimic real wwe footage the cutscenes ARE the footage, with you doing a combination of specific moves and tricks to interspede into the footage, listening to the narration as if your watching a real documentary, unlike previous games where the documentary was between more boring simulated matches.

My GM mode is simplistic but more complicated then the gm phone games you can get, you are meant to balance morale and energy as well as sus out each wrestlers randomized skills and chemistries. The game also creates indie wrestlers to hire midgame and the fmv pictures used for the portraits really sell that they are real wrestlers not just some char gen nobody. However the different managers only provide 1 use buffs so theres not that big a variance between games. Its a puzzle when you solve it you solved it.

Lastly MyRise, which is the mode I mostly play. One thing I appreciate about 2k is their respect of their own canon, the game only characters are still mentioned and treated as real people and events that happened, with Buzz and Cole from 2k19 getting shoutouts, even El Majo jr and Reilly Flash from 2k20. However those games involved scripted storylines, stories that FELT very wwe, but also that Buzz was a different character not You. I like Buzz, I even liked Trey and Red, but those are closed stories, hell you see Trey and Red retire in 2k20.

Here they decide to try to give you more control while avoiding the Nonstory mission stream of nothings from 2k18. Here you have MyRise, you not only pick a character, but you pick their backstories, and they can be ♥♥♥♥♥ or heroes, and unlike say, fallout, being a heel actually changes the story noticably, granting my heel character extra missions of the pissed off staff trying to get comeuppance on him. On the other side, playing a respectable wrestler gives me missions where i get into shenanigans with my classmates, having friendly competitions and the like. You can even pick which show you go to, deviating the content even more (or at least the order). Also instead of glueing the male and female stories together, if you make a female character you get a whole different story, changing your background gives you minor changes, mostly in dialogue and some different side missions. Which goes to the last point Rise's pacing.

Instead of a fully story of you going from pay per view to payper view like 2k20, you have missions. A lot of missions. Each mission is a story, some of them may lead to different consequences later (I cant say i have played wide not deep) however when or lose the story continues, with you gaining skills to reinvest in your character. These missions build up your stats for the big story mission at the end, like trying to get signed to a brand or aiming for the title. Ultimately it made me feel like my characters were Mine.

I like wwe, I like 2k, I am happy i have this game. I didnt buy the fancy edition for it, and likely will not, but I am happy with my purchase.
Posted 21 March, 2022.
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7 people found this review helpful
2.1 hrs on record
The Pacing of the story is off, theres this evil execs we never meet, Harry is dueled and defeated without a really good reason to show why the Legendary cards are so important, I dont even NEED to be the best card shop I won at rank E, and in the end of the day, neither Giusseppe or Harry actually DID anything important. In the story, I simply tried to make money, and didnt even make that many before the game finished, nor did I get a set poster or anything.

The cards are cute, i like the guess whod win minigame, but the writings off (but forgiveable) but it sortof felt like the game got bored with being around and abruptly ended. It needs long term goals not just "get a free cup if you buy 4 booster packs" that thread through story beats.

Like "hey you need to host a tournament to get Marlowe to back off, to do that you are going to need a good rep, and nothing gives better rep then helping this short kid's twitch stream go off." but instead i just swindled some people and ended up somehow in a relationship without ever really dealing with my dead dad OR my lying parrot OR my bad breakup. Harry just stopped caring.

So... I stopped caring to.
Posted 16 February, 2022.
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11 people found this review helpful
10.3 hrs on record (9.8 hrs at review time)
This was at the time when Telltale games were promising up and comers, pushing boundaries rather then handling common IPs in weird ways. This is truely a Homestar Runner game, and its a lot of fun.
Posted 22 February, 2021.
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1 person found this review helpful
1.8 hrs on record (1.7 hrs at review time)
I dont regret anything but I feel like i didnt get real closure.
Posted 12 February, 2021.
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No one has rated this review as helpful yet
5.1 hrs on record (4.9 hrs at review time)
Early Access Review
I have a hobby of slowly taking things apart when bored, this is that game.

Its very atmospheric, though that atmosphere doesnt necessarily go anywhere... it really needs 2 player but I am sure its coming eventually.
Posted 28 November, 2020.
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No one has rated this review as helpful yet
31.3 hrs on record (10.2 hrs at review time)
This is one of my favorite games. Its just so bright and colorful and friendly.
Posted 9 October, 2020.
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2 people found this review helpful
88.5 hrs on record (77.2 hrs at review time)
This game, which biggest flaw was its weird combat system, has worked hard to implement and polish a previous mod, and did so while developing the sequel.

The fact they are using the quality of life supports for the last game in the new one is very cool.
Posted 20 August, 2020.
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No one has rated this review as helpful yet
18.4 hrs on record (3.7 hrs at review time)
Early Access Review
CSD was always a game with a surreal story in the background. Its a world where everyone has gone insane and because EVERYONE is insane, madness is just the day to day, you worked a mundane job and occasionally got emails from people soliciting for knife fights.

Now its front in center, with robots talking to you, and yet this sortof cuts the surreality.

The new mechanic changes make the game harder, it mixes things up and forces you into the unfamilliar, the games now resource management and memorization and that makes it trickier, but there is no story right now (Besides the first actual cutscene in the games history). And thats fine cause there never was one, but without the weird resturants and emails the game seems more normal then before.
Posted 8 February, 2020.
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1 person found this review helpful
27.4 hrs on record (27.0 hrs at review time)
Its colorful and hard. There are longer reviews but its quick to play and hard to master.
Posted 16 November, 2019.
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Showing 1-10 of 15 entries