No one has rated this review as helpful yet
Recommended
0.0 hrs last two weeks / 62.0 hrs on record (53.9 hrs at review time)
Posted: 14 Mar @ 11:04am

Another masterpiece by Fromsoft - 10/10. I have previously played Elden Ring only, and was worried this game would be too difficult. But it wasn't - instead it was an unforgettable rewarding challenge, followed with extraordinary level, sound and visual artistic design.

Fromsoft somehow managed to find a very simple formula at it's core (3 buttons: deflect, attack, dodge), yet made it so diverse and interesting to learn with all additional combat arts, prostetic arm upgrades, stealth and enemies variety. The cinematic design for each deathblow, each enemy dying is so satisfying, that I was never bored of completing the same level again and again.

Bosses of course are also another great thing in this game. Each of them giving you a completely different skill check, a different mechanic to learn, sometimes combining multiple of them. Some bosses are like "gateways" or "examiners", testing your absorbed knowledge about discovered combat mechanics so far and preventing you from progressing further if you haven't mastered them yet.

Music, sound design and as mentioned before, visual design are also top-level and immersive.

The only problems with the game I found are:
- Although it's common for Fromsoft games to have a confusing and hidden plot, it was okay for Sekiro, but there are too many opportunities to miss a lot of content in the game, and I had to consult guides in order to enjoy all of it.
- After completing the game, I'd expected a change in the core characters dialogues to somehow react to the ending I have chosen, but this didn't happen. Probably I am spoiled by Baldur's Gate 3 interactiveness.
- Some minor bugs and glitches, usually related to my character getting stuck between enemies and some obstacle, or camera being totally unplayable.
- In my opinion, a bit abuse of using the same bosses multiple times, without specific plot reasoning, which looks like a cut corner from game design perspective. I don't see any reasonable plot explanations for using 2x Guardian Ape, 2x Sichimen Warrior, 2x Blazing Bull, many times purple shadow ninjas and similiar throughout the game

Totally recommended.
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