18 people found this review helpful
4 people found this review funny
Not Recommended
0.0 hrs last two weeks / 6.4 hrs on record (2.8 hrs at review time)
Posted: 23 May, 2022 @ 4:54pm

This "toolset" is a HUGE mess.
Everything is translated horrendously, there is no documentation besides the bare minimum from the publisher, there is no help on the forums or online, and things you expect to just work just don't.

Want to make a jump animation with a climb, idle, and fall? You have to make 3 different actions with different logic for each action so it properly plays the animation and you dont clip into a wall.

Want to glide like Knuckles in sonic? Oh how tf am I supposed to do this when you cant even set the velocity of an object directly, I can make the gravity lower but oops that makes it when I start gliding I shoot up in the air from my current jump velocity. There's no way from what I can tell to directly change the behavior here. Also the fact there isnt a "any state" option to transition into a state from anywhere in the action map means you either end up with a ♥♥♥♥ load of wires going all over the place or a ton of shortcuts that make it impossible to follow whats happening in your code.

Theres no offset for the camera, so I have to make an entire camera rig and somehow devise a method for it to follow below the character, unless I want to use the unreliable collision editor to make a connection point below the character and somehow get the camera to attach itself properly.

As always RPG devs don't try to innovate with their products, just providing the bare minimum. The fact they are trying to bastardize unity into a gimped editor with no multitasking and singular window focus is insane to me.
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