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Recommended
0.0 hrs last two weeks / 39.9 hrs on record (39.5 hrs at review time)
Posted: 22 May @ 10:51am
Updated: 28 May @ 10:46pm

The Precinct feels like a True Crime inspired game in which you run around and take down criminals as a Police Officer. The camera is an isometric-like top-downish view of the world and the 80s vibe is done pretty well here.

As far as the sandbox elements of the game go, it's good. There's various types of patrols you can find yourself on, all of which have a particular focus. Crime is rampant in this game and callouts are frequent. You answer these at your own discretion as some callouts may ask you to move outside of your patrol zone. Some may ask you to go an unreasonably long distance, some may just be too dangerous.

There's a ton of different kinds of crimes that the civilians can and will commit in this game. All the way from littering to flat out murder in broad daylight. The game features drugs and alcohol but doesn't feature anything that could be considered NSFW. There are no streakers or otherwise in this game.

Car controls are very arcadey, they can be a little slippery to control, especially during the rubberbandy chases that you will go through in this city. Civilian vehicles accelerate faster than any of your squad cars, making it difficult to keep up with them when they do certain on-a-dime turns. Friendly cop AI has the same behavior and can be noticeable if you watch the minimap.

Helicopter patrols mostly work as intended, there's only been a couple of instances where a suspect has been in a spot where they can't be captured. The helicopter also controls much like the helicopters in Saint's Row 3 do.

My biggest gripe will have to be the shoot and cover mechanics, they're a bit clunky and often get me hit by a lot of stray bullets. Entering cover is a pain, Cordell sometimes can't even decide if he wants to do it or not. Exiting cover is a pain, every time I want to start a chase I have to remember to press the button to disengage from it. It'd be nice if I could tilt the control stick the opposite direction of cover to get out of it.

Shooting has its own little set of problems but not quite as bad as the cover IMO. To shoot, you first must aim. When you aim, a line with a reticle at the end pops up indicating where you're going to shoot. It's relatively snappy and responsive, however you have to expose yourself to gunfire in order to do it. You'd think just move around in cover so they don't know where you are, but they just track where you move to.

So getting off a decent shot often requires you to take a few shots from the criminals before you can actually take them down. Even popping in and out of cover gives you a good chance of eating a stray bullet.

As for the story? Well. It felt pretty predictable, but I didn't mind. I got this for the sandbox elements anyways. It kind of makes me wish they'll expand it a little with one more island, perhaps to the east or south of the Precinct. The map is a little small, but so is the development team. While I think one more island would do the game wonders, I understand that it'll probably never happen. It's the same with wanting a co-op feature to tag Kelly out.

At the end of the day, it's a nice sandbox title. Things I'd actually like to see added/polished are:
calling ambulances to clean up bodies
cops actually getting back into their cruisers and leaving scenes of crime
fire department support for vehicle fires & maybe add arsonists to the game
interiors like stores, apartments & a bank
chase suspects into subways and catch them down there
a few more lines for Cordell and Kelly to use during the repeated actions and activities they do
vehicle chases shouldn't have their speeds dictated by AI aggression, instead they should obey limitations like players do. cops also rubberband pretty badly, it's got issues.

i could probably go on but i'll just leave it at that for now. I'm happy with what's here and I think it's fun to play. I've done everything you can possibly do in the game.
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