1 person found this review helpful
Recommended
4.2 hrs last two weeks / 383.4 hrs on record (60.6 hrs at review time)
Posted: 10 Dec, 2019 @ 7:08am
Updated: 3 Dec, 2020 @ 10:06am

So far, it's almost exactly everything I wanted out of Halo on PC. Playing the Halo campaign on PC feels so good and I don't think I want to stop. That being said, there are some glaring issues with the game that will deter you.

First, controller aim assist. For a console game, this makes sense to have, but you're on PC now. There is no excuse for aim assist on a PC, you do not just force M&K users to have to do 100% of their aim work while controller users only have to do about 50%. It's so bad that you can consistently land DMR headshots in any engagement where the M&K user isn't immediately abusing close-range situations.

Second, the progression system for MCC is bad. In comparison to Reach, it's just hot garbage. To add onto this, every previous 360 player who has moved over from that system now must re-earn ALL of their hard-earned armor. I didn't personally have all of the best stuff, but at General Grade 2, I had some pretty late-game armor and I'm pretty miffed to have to obtain it all over again, especially with how slow and linear progression is. There's no choice like in old Reach.

Finally, this has been a problem since the 360, but the constantly DMR-fests are very boring. The soul of Halo is consumed by just cross-map DMR-sniping. In the modes where the AR is the start, that's the most Halo experience you're going to get, otherwise this is a constant sniper war.

Playing Firefight is just as fun and brainless as it used to be. It still has issues like it did on the 360 platform, where if too much is going on, specifically on Sword Base, the objects may flash in and out of the world.

The vehicle gameplay feels just as solid as it did on the 360, with mouse control like in Borderlands or Destiny. Love it.

Forge and Theater are not out right now. Well, Forge IS, but it isn't optimized for PC yet, so it isn't OFFICIALLY released. However, no Theater kind of sucks right now, I often have questionable deaths where I'd like to be able to do into the Theater and see just what happened behind or beneath me.

Halo: Reach is currently the only Halo game available out of the whole collection. I will review more as the rest of the games are released in succession.

EDIT1: Alright so Combat Evolved is out now and I don't really have a hell of a lot to say. I'll start with something simple, the visuals. So in Combat Evolved we got a remaster and with the remaster came some revitalized graphics. This overall made the entire game look better, there's no other way of saying it, it just looks better, but not fully.

While visually it looks a lot nicer, some of the environments suffer from the new graphic design, nowhere is this more clear than in the Flood level. This once dark, imposing and eerie place became nothing more than another dark swamp. The interior of the building isn't much better either, favoring lighter environments rather than the darker, creepier ones. Blood decals also suffer a bit, not being as prominent as they used to be in the original.

There are a few bugs, the most common one that comes to mind for me is the plasma pistol charging sound while you're rapid firing it. Annoying. Other than these issues though, it's freakin' Halo, man. Pure and simple.

EDIT2: All of the other Halos have come out by the time of this edit, including 4 which I will not be playing or reviewing as I wholeheartedly believe the Halo series ends at 3. That said, Halo 2.

Right off the bat I was annoyed with Halo 2's remaster because they shoehorn in a completely out of the blue tie-in for Halo 5 cutscene, where some Spartan nobody is chatting with the Elites and Arbiter about hunting down Master Chief. What nonsense, after this blemish of a cutscene is over though, we get treated to the real remaster of Halo 2 as we see the ring we destroyed from the previous game. All I really have to say is damn, the cutscene visuals DELIVER, they are absolutely beautiful and outstanding. I swear this is how I saw it as a child.

Getting into the gameplay, it's still the same old Halo 2 and god forbid I ever touch the Legendary difficulty setting because the jackals are as evil as ever. Despite the balancing issues in Halo 2 ever since it came out, it's still a helluva lot of fun, especially when you're playing as the Arbiter. I missed this perspective shifting aspect of Halo 2 when Halo 3 came out, but not entirely disappointed either.

There are performance issues with Halo 2 however. It seems like in certain areas of the game it just starts to stutter and freeze up, like it can't handle at all what's going on inside of its engine. The Gravemind mission is (maybe was now) completely busted on co-op and doesn't let us actually play or complete it. So that's another strike against Halo 2 Anniversary.

Oh right and the stupid falling mechanic Bungie put in sucks because there's an area near the end of the game where you ride on ghosts down hills and one of the hills is too steep and can cause you an instant-death if you take it wrong. It's the worst.

Moving onto Halo 3. We did not get an anniversary remaster of this game, so there really isn't much to say about it other than it is Halo 3, possibly the best in the entire series at that. I never liked how the Flood became weak to melee attacks though. Halo: CE definitely has the best flood of them all.

Halo 3: ODST is pretty much the same thing as Halo 3, except that instead of a Spartan you are an Orbital Drop Shock Trooper or just ODST. You are much squishier and have to play more carefully, that's about it. It's a very moody kind of game to go through the ruined streets of New Mombasa after the events of the slip-space rupture.

And I have absolutely nothing to say about Halo 4 because I don't consider it part of the main timeline, I won't even entertain its existence.
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