1 person found this review helpful
Recommended
0.0 hrs last two weeks / 143.6 hrs on record (3.7 hrs at review time)
Posted: 28 Aug, 2020 @ 11:33am
Updated: 25 Nov, 2020 @ 1:24pm

Early Access Review
This game delivers the most fun "downtime" in a roguelike yet. I didn't even know I wanted that in a game like this. Whenever a run ends, I look forward to interacting with the characters in your home base and reading new lore snippets. So clever. The writing and voice work are impeccable, as you'd expect from a Supergiant title.

Aside from that, the core of the game is superb. The combat in Hades is so responsive, so satisfying and really crunchy. It feels really good to get better at the game and pull off incredibly flashy moves. The act of controlling your character and pressing buttons in this being so inherently fun is the essence of why Hades is a great roguelike. Yes, the progression curve is cool and good. Yes, there is a lot of variety. Yes, the downtime is extremely well thought out. But if the foundation here had not been so rock solid, all those other elements in which it is also really strong would have over time lost some of their appeal.

I'm really glad a developer decided to make an isometric perspective action roguelike. Surprisingly, this is a niche that had not yet been explored all that much, and Hades sets an high bar for other entries in this sub-genre.

Edit now that it's left early access and I've completed the game: this game is criminally good. Just disgusting how fun it is to play. Ugh. Unbelievable.
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